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BASIC CONCEPTS AND TERMS

Update by May 8, 2024

1. BASIC CONCEPTS AND TERMS

  1. Gambling is a risk-based agreement on winning concluded by two or more participants of such agreement between themselves or with the organizer of gambling (betting company) according to the rules established by the organizer of gambling (betting company).
  2. Betting is a gambling game in which the outcome of a risk-based winnings agreement concluded by two or more betting participants with each other or with the organizer of this type of gambling depends on an event that is unknown whether it will occur or not.
  3. Bet means funds, including electronic funds, transferred by a gambling participant (Client) to the gambling organizer (betting company) and serving as a condition for participation in a gambling game in accordance with these Rules established by the gambling organizer (betting company). Bets from Clients shall be accepted on the terms and conditions offered by the organizer of the gambling game (betting company).
  4. Gambling organizer (Bookmaker) – Bizbon N.V., registration number 141081, address: Dr. M.J. Hugenholtzweg 25 Unit 11, Willemstad, Curacao, license to operate 8048/JAZ2016-065 (Bizbon N.V., Curacao). Payment operator: Venson LTD. Registration number HE 352364.
  5. Client is an individual who places a bet with a Betting Company on the outcome of an event. A legal entity may not be a client of the Betting Company and participate in gambling/place bets.
  6. Outcome – the result of an event, a single event in a Line, or events that were placed.
  7. Line means a set of events, possible outcomes of these events, odds on possible outcomes of these events, their date and time, after which the Betting Company stops accepting bets on the outcomes of these events offered by the Betting Company for making a Bet.
  8. Winnings – money or other property to be paid and/or transferred to the Client upon the occurrence of the gambling result provided for in these Rules.
  9. Odds of winning, a coefficient – a number that determines the probability of an event outcome, expressed in numbers, which is used to determine the amount of payout at a winning bet. The maximum coefficient for a coupon is 1000.
  10. Canceling a bet or a Bet, returning a bet, calculating a bet with odds “1” – a decision of the Bookmaker’s Company to set a new odds (Win Odds) equal to “1” (one) within the Bet in accordance with these Rules.
  11. The main match time is the duration of the match in accordance with the rules of the competition in the sport, including the time added by the referee. The main time of the match does not include extra time, overtime, penalty shootouts, shootouts, etc.
  12. Personal Account/account/account means a PC program whose interface is placed and/or available on the Internet on the website of the Bookmaker’s Company and displayed using a program for viewing Internet sites (browser), which allows the Client to get acquainted with the Bets offered by the Bookmaker’s Company, to place bets and other things stipulated by these Rules. Access to the Personal Account is carried out using the Authorization data.
  13. Authorization Data – data that allows the Client to authenticate the Personal Area. By default, the Authorization data is the Client’s login and password. Other types of Authorization data can be used at the request of the Bookmaker’s Company.
  14. The user of the Personal Area is the Client.
  15. Terms and definitions used in the betting and gaming industry are numerous. If you are in any doubt as to the meaning of any expression, you should:
  1. The bookmaker is not responsible for your actions if you place a bet or participate in a game in circumstances where you do not understand any of the conditions associated with such participation or bet.
  2. The term Theoretical Return to the Client (or an abbreviation of the term) may be used on the website of the Bookmaker’s Company in relation to certain Services. The theoretical return is a theoretical value or the result of virtual calculations, which is intended to show the theoretically calculated volume of bets, as a percentage, which a particular service (game) returns to the Client after a certain number of rounds and/or spins. The Theoretical Return is a virtual indicator and does not guarantee that the Client will achieve this particular return on bets. The Client can both win and lose, regardless of the declared Theoretical Return.

2. GENERAL PROVISIONS

  1. These Rules for accepting bets and paying out winnings (hereinafter referred to as the “Rules”) determine the procedure for accepting bets, paying out winnings, resolving disputed issues, and the specifics of betting on certain sports. These Rules regulate the relationship between the Client and the Bookmaker.
  2. All bets are accepted exclusively in accordance with these Rules and are a confirmation that the Client has read these Rules and fully agrees with them before placing a bet/making a bet. The bookmaker company reserves the right to store information about the Client’s actions in the personal account, including in the process of registration and creation of Authorization data. The Client understands and confirms that the fact of familiarization and acceptance of these Rules by the Client does not require any handwritten signature of the Client on these Rules or any other document. The fact of acceptance of the Rules by the Client is recorded by the Bookmaking Company in electronic form.
  3. The bookmaker company accepts bets on sports and other events taking place in all countries of the world, with the exception of countries and territories where similar services are prohibited and/or other restrictions, including contractual ones, are established.
  4. The bookmaking company encourages gambling as a pleasant pastime and believes that gambling can be present in your life only if you keep yourself under control and play responsibly.
  5. Bets are accepted from persons who have reached the age of 18 or the age of majority in their jurisdiction (if this age should be more than 18) in accordance with these Rules.
  6. The client confirms his awareness that bids are not accepted:
    • persons who have not reached the age of 18 at the time of accepting the rate;
    • persons who are participants in the events on which bets are placed (athletes, coaches, judges, owners or officials of clubs and other persons who have the opportunity to influence the outcome of the event), as well as persons acting on their behalf;
    • from persons representing the interests of other bookmaking companies/offices;
    • from persons who exercised the right of self-limitation, including those who exercised the right of self-limitation during the 12 months preceding the date of registration of the Client’s account on the website of the Bookmaker Company;
    • from persons who use accounts (accounts) that do not belong to them personally;
    • from persons who act on their own behalf (through their account), but in the interests of third parties, including placing bets using the funds of third parties;
    • from persons who provided inaccurate information about themselves, as a Client, during registration and/or identification;
    • persons who have two or more accounts (multiple registrations) on the website of the Bookmaker Company (only one Client account is allowed);
    • in disabled persons;
    • from persons who are residents and/or live in prohibited territories, as well as from persons who use bank cards and/or payment services of banks/credit organizations located in prohibited territories;
    • in persons who have been identified by the Bookmaker Company or any other participant in the gambling market as a problem gambler (including as one who has a tendency to abuse gambling);
    • persons who use money obtained from any illegal activity to make bets and/or make bets for money laundering;
    • from persons who, based on their internal beliefs, believe that the services offered by the Bookmaker Company are offensive, undesirable, unfair and/or obscene;
    • for persons whose account was previously closed by the Bookmaker Company (regardless of the reasons for which the account was closed);
    • from other persons whose participation in the agreement with the Bookmaker Company is prohibited by current legislation.
  7. The bookmaker has the right not to accept bets from customers who do not comply with these Rules, and to block the account of such customers. The responsibility for the violation of these Rules committed by the Client is borne by the Client. In case of violation of these Rules, the Bookmaker Company reserves the right to refuse payment of any winnings or return of deposited sums, as well as to cancel any bets. The Bookmaker Company has the right to take the specified measures at any time after it became known that the Client is a person from whom the Bookmaker Company does not accept bets in accordance with these Rules.
  8. Each registered Client can have only one account. When registering on the site, there is a rule for: one family, one address, one email address, credit/debit card number or IP address.
  9. The Bookmaker Company reserves the right to request from the Client documents confirming his identity and other data of the Client, at the choice of the Bookmaker Company, necessary for proper identification, as well as to cancel any payments until all information is verified. The terms of verification of documents and information are determined by the Bookmaker company independently and are usually 60 days, but may be changed to an increase or decrease depending on the complexity of the case. If the Bookmaker Company comes to the conclusion that the received information is not reliable, then the Bookmaker Company has the right to indefinitely cancel all bets and suspend all monetary settlements with the Client, as well as request additional documents, information, and information.
  10. The Bookmaker Company reserves the right to close the Client’s account and/or cancel part or all of the bets made by such Client, and/or impose restrictions on the withdrawal of funds from the Client’s account, and/or apply other restrictions at the Bookmaker Company’s discretion, if it is established that :
    • At the time of betting, the client had information about the outcome of the event;
    • The client had the opportunity to influence the outcome (summary) of the event, being a direct participant in the match (athletes, judges, coaches, etc.) or a person acting on their behalf, as well as in another way;
    • bets made by the Client, in violation of the prohibitions established by clause 2.6. of these Rules;
    • bets are made by a group of Clients acting in concert (syndicate) and/or by a Client acting in concert with other Clients and/or third parties, including for the purpose of circumventing the restrictions set by the Bookmaker Company (any contractual schemes are prohibited);
    • The client has several accounts (multiple registration);
    • The Client, in the opinion of the Bookmaker Company, used software or technical means that allow the automation of the betting process, and/or used software that influences and/or is capable of influencing the betting process;
    • The client has used any dishonest methods of obtaining information or bypassing the limit and restrictions established by the Bookmaker Company, as well as any external factors that, in the opinion of the Bookmaker Company, can be recognized as fraudulent and/or give an unfair advantage;
    • The client places bets on arbitration situations (Arbitration Bets);
    • The client used multi-sessions (several simultaneous sessions from one Account);
    • The client abuses loyalty programs and/or bonus programs;
    • The client has requested a chargeback (in accordance with the rules of the International Payment Systems) or otherwise denies that he made a deposit and/or paid for the Services of the Bookmaker Company and/or placed bets;
    • The Client performs other actions that the Bookmaker may consider fraudulent and/or in violation of these Rules.
  11. The client confirms/agrees that all actions performed in the Personal account are performed independently. The Client has no right to transfer access to the Personal Account to third parties and is responsible for keeping the Authorization data secret from third parties. If actions in the Client’s Personal account are carried out by third parties, then the Client is independently responsible for such actions of third parties.
  12. Under no circumstances shall the Bookmaker be liable to the Client for any indirect, incidental or consequential damages or losses (including lost profits), even if he has been notified of the possibility of such damages or losses.
  13. The bookmaking company does not provide Internet access services to clients and is not responsible for failures/delays in communication/other problems that may occur on the Client’s devices and/or network operators. A failure of the Internet connection when the client receives confirmation of the placed bet is not a reason for canceling the bet. The Client is aware that the services of the Bookmaker Company are provided through electronic means of communication, and the Bookmaker Company is not responsible for possible software errors, service failures, or other similar violations that may occur during the remote provision of services.
  14. The bookmaking company reserves the right to make changes to the text of these Rules at any time at its own discretion, as well as to add new rules at any time. At the same time, the new version of the Rules and/or the new Rules enter into force on the 14th day from the date of their publication on the website of the Bookmaker Company. The bookmaker company will inform the Client about future changes to the Rules by sending an e-mail to the client’s address.
  15. 2.15. The bookmaker may, at its discretion, change or supplement any product or service (including any offered bet sizes/limits) available on the site at any time in order to ensure the continued operation of the site, while on bets and actions, made by customers at the time of the change, it is not affected. The Bookmaker Company may restrict all or some Clients’ access to the site or to certain sections of the Site or to certain Services of the Bookmaker Company in order to carry out technical work and/or supplement/change the products presented on the site.
  16. These Rules apply to all additional games, services and services that may be added to the site by the Bookmaker after the Client has accepted these Rules.
  17. The bookmaker reserves the right to transfer, assign, sublicense or pledge the rights and/or obligations provided for in these Rules, in whole or in part, to any person without prior notice to the Client, provided that any such assignment on the same terms or conditions that are no less favorable to the Client.
  18. The Customer may not assign, sublicense or otherwise transfer any of its rights or obligations to third parties in accordance with these Rules.
  19. These rules are written in English. The English version has priority over other versions (translations), which are posted only for the convenience of Customers.

3. REGISTRATION OF PERSONAL CABINET AND ACCOUNT MANAGEMENT

  1. Only an Individual can be a client of the Bookmaking Company.
  2. A natural person, before becoming a Client of the Bookmaker Company, must go through the Personal Account registration procedure and provide the following data to the Bookmaker Company:
    • Date of birth;
    • First and last name;
    • Information about the address of the place of residence;
    • Information about a valid e-mail address (e-mail);
    • Information about a valid phone number.
  3. The information provided during registration must be reliable and accurate. An individual who applies for the registration of a Personal Account guarantees and declares that any information specified in the application is reliable and correct. The bookmaker company may, at its discretion, refuse to register a Personal account.
  4. An individual who wishes to become a Client of the Bookmaker Company must familiarize himself with these Rules before submitting an application for registration of a Personal Account, and also confirm the fact of his familiarization with these Rules.
  5. An individual who wishes to become a Client of the Bookmaker Company, by submitting an application for registration of a Personal Account, confirms that he is aware of the laws of his country of residence regarding gambling and bookmaking activities, and makes a conscious and informed decision to become a client of the Bookmaker Company.
  6. An individual who wishes to become a Client of the Bookmaker Company, by submitting an application for Personal Account registration, also confirms that, at the time of application submission, he is not a person from whom bets are not accepted due to the restrictions established by clause 2.6. of these Rules. If after registering the Personal account, the Client will belong to one/several categories of persons specified in clause 2.6. of these Rules, the Client must immediately notify the Bookmaker and stop using the services of the Bookmaker.
  7. In order to check the information provided by the Client and/or update the Client’s data and/or update information about the Client and/or check the Client’s actions in the Personal Account and/or on the website of the Bookmaker Company and its partners, the Bookmaker Company has the right to request from the Client at any time any documents at the Bookmaker’s choice confirming his identity or any other data of his, including requiring the Client to undergo a video identification procedure, as well as cancel/suspend any payments/block the Client’s Personal Account until all information about the Client and/or the actions of such a Client have been verified. The bookmaker has the right to request copies of the Client’s documents (including duly certified copies of documents) by mail. The Client’s refusal to undergo additional verification procedures and/or evasion of such procedures will lead to the blocking of the Client’s Personal account, and if the Personal account was blocked earlier (before the refusal), then such blocking will be in effect until the Client passes all the necessary information confirmation procedures and is accepted by the Bookmaker the company makes a decision based on the results of checking the received data (depending on what comes later).
  8. In order to speed up the initial verification of the data of an individual who wishes to become a Client of the Bookmaker Company, it is recommended to prepare and send the following documents to the Bookmaker Company, if such a request is received:
    • Passport/ID card/or other document certifying the identity of a natural person and containing the following data: name, surname, date of birth, photo of the owner, information about the state body that issued the document;
    • A recently received bill for communal/municipal services (not older than 3 months) or another similar document confirming the physical person’s residential address;
    • Information about the source of the funds that the individual plans to use for making bets.
  9. The bookmaking company is a socially responsible gambling operator and applies a policy of non-admission to gambling by minors (in accordance with the Law of the territory of residence), including persons who have not reached the age of 18.
  10. The Bookmaker Company will process and store the data obtained during the Client’s registration, subsequent client identification procedures, as well as about the Client’s interactions with the Bookmaker Company’s services.
  11. If the Client does not make a bet within 12 calendar months from the date of creation of the Personal account or from the date of the last bet, depending on which event occurs later, then the Personal account of such Client is considered inactive.
  12. If the balance of funds on the Client’s account in the Personal account is positive, then no later than 28 calendar days before the end of the 12-month period, the Bookmaker Company will send such a Client a message about the future transition of his Personal account to inactive status.
  13. If the balance of funds on the Client’s account in the Personal account is positive, and such Personal account is recognized as inactive, then the Bookmaker Company will charge a commission for the storage of the client’s funds in the amount of 50 (fifty) Euros (or the equivalent in the currency of the client’s account) per month, starting from the date the Personal Account is recognized as inactive, until the date of resumption of activity in the Personal Account (making a bet or any other activity in the Client’s Personal Account) or reducing the balance of the Client’s funds to zero, depending on which event occurs earlier. The commission for storing the Client’s funds cannot exceed the amount of funds remaining on the Client’s account in the Personal Account.
  14. Winnings and refundable bets are valid for payment within 12 (twelve) months from the date of the user’s last activity on the site (in accordance with Clause 3.11. of these Rules). Winnings and refundable bets will be debited in favor of the Bookmaker as unclaimed after 28 (twenty-eight) days from the date of recognition of the client’s Personal Account as inactive.
  15. The client is responsible for the confidentiality of his password, login and account number received during registration. All bets registered with the Bookmaker are valid. Cancellation of bets is possible only on the basis of these Rules.
  16. In the event that the Client’s login or password becomes known to third parties, it is necessary to notify the support service of the Bookmaker Company, as well as change the login and password in your account and e-mail to a more complex one. The client must not disclose information related to withdrawal codes and phone number changes to third parties.
  17. A registered Client cannot re-register as a new client (under a new name, with a new e-mail address, etc.). In the case of confirmation of the fact of re-registration (including under a new name), providing someone else’s, invalid, forged documents (including those changed with the help of various programs and graphic editors), the Bookmaker Company reserves the right to invalidate the bets made from such an account. If the Client refuses the verification procedure, the Bookmaker Company has the right to declare bets invalid. Likewise, the Bookmaker Company reserves the right to block such suspicious account for the duration of the investigation, which usually lasts 60 days, but this period may be changed by the Bookmaker Company at its sole discretion, depending on the complexity of the case.

4. TYPES OF BET

  1. The bookmaker offers the following types of bets:
    • A single bet is a bet on a single outcome of an event. The win on a single bet is equal to the product of the bet amount by the coefficient set for the given result.
    • Express is a bet on several independent outcomes of events. The winning on the express is equal to the product of the sum of the bet by the coefficients of all results included in the express. A loss on one of the express results means a loss on the entire express.
    • The system is a bet on a full combination of express of a certain size from a pre-selected number of events. The maximum number of options in the system is 924. The maximum number of events in the system is 12. The winnings on the system are equal to the sum of the winnings on the expressways included in the system.
  2. Acceptance of bets during the match (live bets):
    • Live bets are accepted on main and additional results. You can make single live bets and combine them into one express.
    • The bookmaker is not responsible for inaccuracies in the current results of matches on which live bets are accepted.
  3. Restrictions on the inclusion of some event results:=
    • Dependent results (interdependent events) – two or more different events in which the unexpected circumstances of their results and/or events turned out to be connected.
    • Only one of the dependent results can be included in the express. If two or more dependent events are included in one express (system), events with the lowest coefficient from this express (system) are excluded.
    • Bets on the event “Team will score a penalty” Yes/No” are considered losing if no penalty was awarded in the main time of the game.
    • Bets on the events “How the goal will be scored”, “Next goal” are considered losing, if the goal, the number of which is indicated in the bet, was not scored.
  4. Upon making an Express bet of 4 or more events, for the Client making such a bet, an “Express booster” that increases the total coefficient for the bet:
    • The size of the “Express booster” is calculated according to the formula: 1 + 0.01 * (N – 3), where N is the number of events in the express.
    • The maximum size of “Express Booster” is 1.1.
  5. Accepted abbreviations in the name of events:
    • ANGLE – angular
    • Aces are aces
    • VD – removal
    • SC – penalty time
    • ZK – yellow cards
    • LCD cards (yellow and red cards)
    • PRM – misses
    • USV – shots on goal
    • OFS – offsides
    • Foul – fouls
    • BR – throws into the crossbar of the goal
    • DST – additional rates
    • SI is a series of games
    • ZSHK – scored free throws
    • ZDK – scored two-point shots
    • ZTK – three-point shots scored
    • PDB – heels
    • PAS – transfers
    • VTR – losses
    • BSH – block shots
    • PP – double mistakes
    • ShIP – bars and crossbars
    • BC – blocked shots
    • SP – power techniques
    • Prk – awakening
    • BB – winning throws

5. RULES FOR ACCEPTING BIDS

  1. The Bookmaker accepts bets based on the line of the list of events with certain winning coefficients presented by the Bookmaker.
  2. All bets are calculated on the basis of information provided by the processing center of the Bookmaker Company.
  3. The bet is considered accepted after its registration on the server of the Bookmaking Company. The bookmaker company sends the Client confirmation of the fact of acceptance (registration) of the bet. Registered rates are not subject to cancellation or correction, unless otherwise provided by these Rules.
  4. Bets are accepted only in an amount that does not exceed the current balance of funds on the Client’s account, which is displayed in the Client’s Personal account. After registration of the bet, the amount of the bet is debited from the Client’s account in the Personal account.
  5. Bets are accepted before the start of the event on the outcome of which the bet is made. The date, time of the start of the events, the comments related to them, indicated in the line, are approximate and may change. The bookmaker is not responsible for such changes. If, for any reason, a bet is made after the actual start of the event on the outcome of which the bet was made, then such a bet is considered invalid. An exception is bets on live events, i.e. bets during the match. Such bets are considered valid until the end of the match.
  6. The minimum bet on the outcome of any event is: the equivalent of 0.2 EUR.
  7. The maximum bet is determined by the Bookmaker for each event separately. The maximum bet depends on the sport and the event. If the express (system) includes several events with different limits on the maximum bet, then the size of the maximum bet is set equal to the minimum value.
  8. The maximum win per bet is equal to the equivalent of 30,000 (thirty thousand) EUR.
  9. Additional limits on the minimum bet, maximum bet, maximum win may be set by the manufacturers of the games offered by the Bookmaker.
  10. The bookmaking company has the right to introduce restrictions for all Clients, as well as for individual clients: limit the maximum bet; coefficients for individual events; and limit or increase the maximum bet and/or odds. The bookmaker company has the right to introduce restrictions for all customers and for individual customers: to set a minimum and/or maximum deposit, to change the size of permissible deposits. The bookmaker does not have to explain or justify its decisions on the introduction of restrictions. Notifications of current restrictions will be available in the Client’s Personal Account.
  11. Repeated bets on the same results (or dependent results, for example: team win, team win or draw, team handicap, etc.) from the same Clients are not allowed, including the use of repeated bets on the same results in within several pairs of events. This restriction may be waived by the Bookmaker for certain events and/or event results on a permanent or temporary basis. Information about such changes will be available to clients in the Personal Account.
  12. The conditions for accepting bets (odds, handicaps, totals, limits on the maximum bet, etc.) may be changed after any bet, while the conditions of the bets registered up to that point remain unchanged. By placing a bet, the Client confirms that he has read the conditions for accepting the bet (and changes to such conditions), understands such conditions and agrees with them.
  13. In case of errors by the staff of the Bookmaker Company when accepting bets (obvious errors in the proposed list of events, inconsistency of coefficients in the line and bet, etc.), when there is evidence of unsportsmanlike combat, when deviating from these Rules when accepting bets, when changing the format of the competitions/events held in relation to the initial regulations (or any other similar change), as well as in the presence of other circumstances that confirm the incorrectness of bets, the Bookmaker Company reserves the right to declare bets on such conditions invalid. Payment at these rates is made with a coefficient of “1”.
  14. Communication failures or other technical failures in the client’s communications are not a reason to cancel the bet if the bet was registered on the server of the Bookmaker Company.
  15. The bookmaking company reserves the right to refuse to accept a bet from any Client without explaining the reasons.
  16. The bookmaker has the right not to accept bets from Clients who do not comply with these Rules.
  17. The bookmaker has the right to cancel any bet of any Customer before the start of the event on the outcome of which the bet was placed, without giving reasons.
  18. Conditions for cancellation of bets:
    • The bookmaking company makes a decision to cancel bets in accordance with these Rules.
    • If the rate is subject to cancellation, the refund is made in the single rate. In express services and systems, when a bet is canceled for one or several events, the winnings for these events are not calculated.
    • In cases of incorrectly calculated bets (for example, due to erroneously entered results), such bets will be recalculated. At the same time, the bets made between the erroneous calculation and the recalculation are considered valid. If, after the calculation, the balance of the Client’s account in the Personal account turned out to be negative, such a Client cannot make bets until he replenishes his account.
  19. In the part of the casino games, the account balance may be displayed in EUR/USD, and not in the account currency of the client’s Personal Account. The conversion is carried out at the rate at the time of placing the bet and affects only the display of the balance within the game. At the same time, the currency of the account of the Client’s Personal account does not change.
  20. In the case of a double transfer of sports coupons from a loss to a win, the money from the bonus balance is irrevocably debited.

6. RULES FOR WIN CALCULATION, TOP-UP AND WITHDRAWAL OF FUNDS

  1. A bet placed by the Client on a specific outcome of an event is considered won if all the outcomes specified in such a bet are correctly predicted.
  2. Only the results of the events announced by the Bookmaker are the basis for calculating bets and determining winnings. Claims based on the results of events will be considered only in a package with official documents of the relevant sports federations. If the result of the game is determined using a random number generator, then the result of the game is determined on the basis of the results recorded by the server of the Bookmaker Company and/or its partners. Server records take precedence. In the unlikely event of a discrepancy between the game result shown to the Customer on the Customer’s device and the server’s records, the server’s records will take precedence. The client agrees that it is impossible to predict the result, which is determined on the basis of randomness (random number generator), and by making a bet, he agrees with any result.
  3. All sports events will be considered postponed and canceled only if there is information from the official documents of organizations conducting sports competitions, official websites of sports federations, websites of sports clubs and other sources of sports information, and based on this data, the sports events indicated in the line are adjusted.
  4. The bookmaker company is not responsible for misreading during transliteration (translation from foreign languages) of team names, players’ names, venues of competitions. All such information is of auxiliary informative nature. Possible errors in this information are not grounds for refunding bids.
  5. In case of non-appearance of one of the teams for the match, all bets will be calculated with the coefficient “1” (Return). The team that did not participate in the match is awarded a technical defeat.
  6. The calculation and payment of winnings to the Client is carried out within 30 (thirty) calendar days from the day of the official publication of the results for the last event on which a bet was made, unless other terms are established by the Bookmaker Company due to unforeseen external circumstances.
  7. All winnings equal to or greater than 10,000 (ten thousand) EUR, or the equivalent in another currency, are considered big wins. Crediting of large winnings to the Client’s account in the Personal Account is carried out only after a joint check by the Bookmaker Company and its partners of the circumstances of such a large win, and confirmation by the Bookmaker Company’s partners that such a large win was obtained in an honest way. If, for some reason, a large win was credited to the Client’s account in the Personal Account before the verification was completed, but as a result of the verification, such a large win was recognized as unjustified, then the previously credited large win (unjustified) will be written off. If for any reason a large win was credited to the Client’s account in the Personal Account before the verification is completed, the funds from such a win cannot be withdrawn by the Client from the account in the Personal Account until the verification of the large win is completed.
  8. After accruing the winnings, the Client is obliged to check the correctness of the accrued winnings through the services of the Personal Account, and, in case of disagreement with the calculations of the amount of the winnings, to inform the Bookmaker about this, indicating in the request his account number, date, time, event, amount, selected outcome of the event , the coefficient, as well as reasons for disagreement with the calculation of the winnings. The Client must declare his disagreement with the calculation of the amount of winnings within 10 (ten) calendar days from the date of crediting the winnings to the Client’s account in his personal account.
  9. In the event that funds (paid winnings) were mistakenly credited to the Client’s account in the Personal Account, and the Client used the specified funds to make bets and/or participate in games, the Bookmaker Company reserves the right to cancel any such bets; cancel winnings obtained as a result of such bets; debit from the Client’s account in the Personal account any funds received from canceled winnings.
  10. You can top up and withdraw funds from the account in various ways through the services of the Personal Account. All methods of replenishment and withdrawal of funds are presented in the Client’s Personal account. Depending on the currency of the account, as well as the location and nationality of the Customer, different methods may be available.
  11. Applications for operations with funds on the Client’s account in the Personal account are accepted 24 hours a day.
  12. The bookmaker company sets the following limits for withdrawing funds from the Client’s account for each Client:
    • no more than 5,000 (five thousand) EUR (or the equivalent of this amount in another currency) per day;
    • no more than 15,000 (fifteen thousand) EUR (or the equivalent of this amount in another currency) per week (calendar week from Monday to Sunday);
    • no more than 50,000 (fifty thousand) EUR (or the equivalent of this amount in another currency) per month (calendar month);
  13. The bookmaker company reserves the right to unilaterally change (increase/decrease) the limits established in this section at its own discretion, including individually for a separate Client or Clients (without changing these Rules). Limits for withdrawing funds from the Client’s account as a result of large winnings will be set individually for each Client who received a large win.
  14. Withdrawal of funds from the Client’s account in the personal account usually takes up to 72 hours from the moment the Bookmaker Company accepts the Client’s respective application (for amounts less than 1,000 (one thousand) EUR or the equivalent of such amount in another currency), and for amounts over 1,000 (one thousand) EUR withdrawal of funds from the client’s account usually takes up to 7 (seven) business days. The terms specified in this paragraph are indicative. The bookmaking company reserves the right to withhold a commission in the amount of expenses incurred for the withdrawal of funds that were placed by the Client on the account in the Personal account, but were not used for making bets.
  15. The bookmaker has the right to refuse the withdrawal of funds from the Client’s account to payment systems, offering payment by bank transfer instead.
  16. The bookmaking company may refuse to withdraw funds if the details provided by the Client for withdrawing funds from the Client’s account in the Personal Account differ from the details from which the funds were deposited by the Client to the Client’s account in the Personal Account. If the Client wishes to refuse further use of the Services of the Bookmaker Company, the Client can contact the support service of the Bookmaker Company through the Personal Account and request the return (withdrawal) of his funds, while such return (withdrawal) can be made only with the details from which the funds are were deposited by the client to the Client’s account in the Personal account.
  17. In order to prevent fraudulent actions using bank cards, the Bookmaker Company may request from the Client a photo of the Client’s bank card, which was used to top up/withdraw funds from the Client’s account in the Personal Account. The photo must meet the following requirements: a photo of the bank card on both sides, while the first 6 digits of the card number, the last 4 digits, the name of the cardholder must be visible, and on the reverse side there must be a CLOSED CVV – code.
  18. The client, the owner of the bank card, is obliged to be aware of the legislation of his country regarding bookmaking activities and gambling. The use of payment methods and bank cards whose issuers are located in prohibited territories is not allowed.
  19. The bookmaker has the right to refuse to withdraw the client’s funds from the Client’s account in the Personal account by any of the available methods:
    • if the amount of bets made by the client is less than the amount of replenishment of the Client’s account since the moment of registration of the Client’s Personal account. At the same time, bets with a coefficient of 1.3 or more are taken into account, excluding boosters and bonus coefficients.
    • if the Client’s account is not used for making bets/paying for services of the Bookmaker Company.
  20. The client, accepting these Rules and topping up his account in the Personal account, confirms that he will not use the specified account for:
    • transit of funds between other accounts of the Client, which do not belong to the Personal account of the Client in the Bookmaker Company;
    • depositing, storing, saving funds on the Client’s account in the Personal Account without the purpose of using the specified funds for making bets;
    • carrying out other financial transactions not related to making bets and receiving winnings.
  21. Violation by the Client of the rules for using the Client’s Account is a reason for the Bookmaking Company to apply sanctions and impose restrictions on the Client provided for by these Rules.
  22. The client confirms and guarantees that he uses his own funds to place bets. The Client confirms and guarantees that it will not contact third parties for funds to top up the Client’s account in the Personal Account. The bookmaker has the right to request an explanation from the client or refuse to credit the funds to the Client’s account in the Personal account (return to the sender), if such funds came from third parties and not from the Client.
  23. The Client independently bears the costs of payment of payment system commissions when carrying out transactions to replenish the Client’s account in the Personal account and withdraw funds from such an account. The bookmaking company may decide to compensate such commissions to the Client and/or a group of Clients. The specified decision is made by the Bookmaker independently and can be revised at any time, while already accrued compensations are not canceled. Compensation is calculated automatically.
  24. Service of instant replenishment of the Client’s account in the 1-Click Personal Account:
    • When using the 1-Click service to top up the Client’s account in the Personal Account, the Client agrees to pay for all services and/or goods or other additional services ordered by the Client on the website of the Bookmaker Company through the Personal Account, as well as all additional costs (if necessary), including but not limited to all applicable taxes, duties, etc. Customer is solely responsible for timely payment of all goods and services. The provider of payment services, which provides the possibility of transferring funds, ensures only the payment in the amount specified by the website of the Bookmaker Company and is not responsible for the payment by the Client of the above-mentioned additional amounts. After pressing the “Top up in 1 click” button, it is considered that the payment has been processed and it is irrevocably made. By clicking the “Top up in 1 click” button, the Client agrees that the Client will not be able to withdraw the payment or request its withdrawal. By placing an order on the website of the Bookmaker Company, the Client confirms and indicates that he does not violate the laws of the country of placing the order and making the payment. In addition, by accepting the provisions of these Rules, the Client, as the owner of the payment card, confirms that he has the right to use the goods and/or services offered on the website of the Bookmaker Company.
    • By using the services of the Bookmaker’s website, which offers betting services and access to gambling, the Customer provides a legally binding confirmation that he has reached or has already exceeded the legal age of majority in the jurisdiction of the Customer’s residence in order to use the services , provided by the website of the Bookmaking Company.
    • By starting to use the Services of the Bookmaker Company website, the Client assumes legal responsibility for compliance with the laws of any country where he uses this service, and confirms that the payment service provider bears no responsibility for any illegal or unauthorized similar violation. By agreeing to use the Services of the Bookmaker Company website, the Client understands and accepts that the processing of any payment by the Client is carried out by the payment service provider, and there is no legal right to return already purchased services and/or goods or other possibilities to cancel the payment. If the Client wants to refuse to use the service for the next purchase of the service and/or goods, the Client can refuse the service by contacting the support service of the Bookmaker Company through the Personal Account on the website of the Bookmaker Company.
    • The payment service provider is not responsible for the refusal/impossibility to process data related to the Client’s payment card, or for the refusal related to the failure to receive permission from the issuing bank to make a payment using the Client’s payment card. The provider of payment services is not responsible for the quality, volume, price of any service and/or goods offered to the Client or purchased by the Client on the website of the Bookmaker company, using the Client’s payment card.
    • In the event of a situation related to the Client’s disagreement with the above conditions and/or other reasons, we ask the Client to refuse the payment in a timely manner and, if necessary, contact the Bookmaker directly. In these cases, the money will be returned to the Client.

7. RESULTS OF MATCHES, DATE AND TIME OF THEIR START, PROCEDURE FOR RESOLVING DISPUTES

  1. Calculation of bets may be revised in connection with an incorrect result provided by the Bookmaker.
  2. When calculating the rates, the actual start time of the events is taken into account, which is approximately determined based on the official documents of the organizations conducting sports competitions, and if there are no such approved documents, then on the basis of the official websites of sports federations, websites of sports clubs and other sources of sports information.
  3. The bookmaking company is not responsible for the discrepancy between the date and time of the actual start of events. The date and time of the start of the event indicated in the line are approximate.
  4. The bookmaking company is not responsible for inaccuracies in the name of championships, duration of events, and inaccuracies in other information data. The data indicated in the line and Live bets are indicative in nature.
  5. Rates LINE. If an event is postponed or postponed for more than 48 hours for any reason, all bets placed on the outcome of such event will be void. The bookmaker has the right at its discretion to leave such bets in force.
  6. An event is considered postponed or postponed if the scheduled official start time of such event changes.
  7. All sports events will be considered postponed and canceled only if there is information from the official documents of organizations conducting sports competitions, official websites of sports federations, websites of sports clubs and other sources of sports information, and based on this data, the sports events indicated in the line are adjusted.
  8. Bets live. If an event is interrupted for any reason but resumes within 5 hours of its start, all bets will stand. If an interrupted event does not resume within 5 hours after its start, bets are settled with a coefficient of “1”, except in cases where the outcome of the bet is already determined. This rule does not apply to events that, according to the rules of conducting such events, can be completed in a period exceeding 5 hours.
  9. If any event is not completed and is deemed not to have taken place, then those results which are clearly determined before the stoppage (for example, the result of the first half, the first goal scored and its time, etc.) are accepted for settlement of bets. For all other bets, the payment is made with a winning coefficient equal to “1”.
  10. If a contestant withdraws from the event before the start of the event, all bets on results associated with that contestant will be void.
  11. If a participant for any reason (injury, withdrawal, etc.) is eliminated during the course of the event, then all bets made before the start of the last round or stage of such event in which he participated are considered valid and all other bets are void.
  12. If a participant, a team member (football player, hockey player, basketball player, etc.) did not participate in the event as part of his team, the winning coefficient for bets on him is assumed to be equal to “1”, unless otherwise stipulated.
  13. If one pair of participants (teams, athletes) is specified in an event (match, comparison or battle), and later the composition of the pair changes, then all bets on this event are void.
  14. In team competitions, if one or more members of any team are replaced for any reason, bets on the result of the entire match remain valid.
  15. In doubles matches, if the composition of the pairs is indicated, if at least one of the participants is replaced, the winning coefficient for bets will be equal to “1”; if composition is not specified, bids remain valid.
  16. In events where the concepts of “hosts” and “guests” are used, if the event is transferred: to a neutral field, bets remain valid; on the opposing team’s field, bets remain valid.
  17. If the terms “hosts” and “guests” are not acceptable for the event (for example, in singles and doubles sports), then when the venue of the event is changed, all bets on the results remain valid.
  18. Teams of the NBA, NHL, AHL, CHL, OHL, WHL, East Coast Hockey League of North America can be located both in a direct sequence (hosts – guests) and in reverse. In the case of a reverse location, the rates are not refunded.
  19. In friendly matches, club friendly tournaments, when the venue of the event is changed, all bets on it remain valid.
  20. If more than one participant or team is declared the winner of the event, the winning odds for bets on these participants are divided by the number of winners. For example, if two contestants are declared winners, the winning odds for bets on them are divided by two.
  21. These Rules may provide for separate descriptions and features of accepting bets on events within the framework of some sports. Regarding betting on the results of events in such sports, special clauses of these Rules apply.
  22. In controversial situations that have no precedent, the final decision is made by the Bookmaker.
  23. In case of inconsistency of data about the event from different sources of information (date, time, result, team name), the Bookmaking Company suspends payment of winnings on the results of such an event until a full review of the reliability of such information. If the result of the completed event, presented on the official website, differs from the data of the television broadcast, the Bookmaker Company reserves the right to make calculations based on the data of the television broadcast.
  24. In the event that an error is detected in the odds output program for the events and this error is recognized by the Bookmaker, all bets placed on these events are considered winning and the bets are paid out with a winning coefficient equal to “1”.
  25. If the initial result (summary) of the completed event is later revised for any reason and one of the parties is awarded a technical defeat (cancellation is not taken into account), the bets are payable according to the initial (actual) result. The result announced on the basis of official protocols and other official sources of information immediately after the event is considered actual.
  26. In accordance with these Rules, in case of disagreements that have arisen between the Client and the Bookmaker, on issues related to the execution and implementation of the agreement concluded between the Client and the Bookmaker, including issues about the payment of winnings, about the outcome of events, winning coefficients, other significant issues terms of the concluded agreement, as well as on the issues of recognition of the agreement as not concluded or invalid, a mandatory claim procedure for the settlement of the differences (pre-trial procedure) is established.
  27. The claim must be submitted in writing. The claim addressed to the Bookmaker Company must be sent to the support service of the Bookmaker Company at the e-mail address of the support service of the Bookmaker Company specified on the website of the Bookmaker Company.
  28. The claim must be submitted within 10 (ten) days from the day the Client learned or should have learned about the violation. The claim must be accompanied by documents confirming and justifying the claims stated in it. In the absence of sufficient justification for the requirements specified in the claim, the claim shall be returned without consideration.
  29. Only the results of events announced by the Bookmaking Company are the basis for calculating bets and determining winnings. Claims based on the results of events will be considered only in a package with official documents of the relevant sports federations.
  30. The bookmaker company does not accept claims regarding misreadings during transliteration (translation from foreign languages) of team names, players’ names, venues of competitions. All such information is of auxiliary informative nature.
  31. A justified claim is subject to consideration within 20 (twenty) days from the date of its receipt by the Bookmaker Company.

8. SCHEDULE (RESULTS OF EVENTS)

  1. The “First Team Win” bet is indicated by “1” in the line.
  2. A “Draw” bet is marked with an “X” in the line.
  3. The bet “Winning of the second team” in the line is indicated by “2”.
  4. The bet “First win or draw” in the line is indicated by “1X”. In order to win a bet on such a result, it is necessary that the first team wins or there is a draw according to the results of the event.
  5. The bet “The victory of the first team or the victory of the second team” is indicated in the line “12”. To win a bet on such a result, it is necessary that one of the teams wins according to the results of the event, that is, that there is no draw.
  6. The bet “Winning of the second team or a draw” in the line is indicated by “X2”. In order to win a bet on such a result, it is necessary that the second team wins or there is a draw according to the results of the event.
  7. Handicap – the advantage or disadvantage of a team (player, rider, etc.), expressed in goals, points, sets, seconds, etc., which is determined by the Bookmaker Company for a specific bet.
  8. The bet “Victory of the team (player, driver, etc.) taking into account the handicap” is indicated in the “handicap” line (for each handicap, its own coefficient is offered).
  9. The result of the event taking into account the handicap is determined by adding the handicap to the actual result. If the result obtained is in favor of the selected team (player, driver, etc.), the bet is considered won. If it is the other way around, the bet is considered lost. If the result obtained taking into account the handicap is a draw, then the winning coefficient for such a result will be equal to “1”.
  10. Total is the sum of the indicators in an event/a bet on the result of an event in the form of achieving such a sum of indicators (for example, the total number of goals in a football match).
  11. The bookmaker offers two options for betting on the total:
    • by two events “less” or “more”;
    • or by three events (“less than”, “equal to”, “greater than”). The bet “Less, more (on total)” is indicated in the “total” line.
  12. Bet “Total number of goals, points, games, etc., scored, scored, played, etc. by teams (players, etc.)” – to win, it is necessary to determine how many will be scored, scored, played more, less than the given total in the line. When determining the result, the playing time determined by these Rules is taken into account separately for each type of sport, unless otherwise indicated in the line, and when determining the individual total, only goals scored in the opponent’s goal are taken into account.
  13. The “individual total” bet takes into account the number of goals, points, games, etc., scored, scored, played, etc. by one of the teams (player, etc.). If the result coincides with the value of the total offered by the Bookmaker Company, the winning coefficients for bets on “less” or “more” are considered equal to “1”.
  14. Bets on the total “less than”, “equal to”, “more than” are called three-way total, differ from the usual total by the mark (3way), and are calculated according to strict correspondence. Example:
    • “Total 123 less (3way)” – total less than 123.
    • “Total 123 is equal to (3way)” – the total is equal.
    • “Total 123 more (3way)” – total more.
    • If the final score of the match is 123 points, only one event “Total 123 equals (3way)” will win, while bets on less, more with the mark (3way) are not subject to return. Bets on individual three-way totals are calculated similarly.
  15. “Total span” bet. In this bet, it is necessary to determine the total total for the game in the interval of the specified parameter. For example, if a bet was placed on “Total between 0 and 1”, then for a score of 0:0 or 1:0 or 0:1, where “Total” will be equal to 0 or 1, the bet will win, in all other cases it will lose .
  16. Bet “Exact score” – you need to determine the exact score of the match in regular time (without taking into account overtime, penalties, etc.).
  17. The “Time-match” bet in the line is indicated by the letters “P” for a win and “N” for a draw, while the result of the first half (half, period) is placed in the first place, and the result of the match is placed in the second place. For example, P1P2 means the victory of the first team (P1) in the first half and the victory of the second team (P2) in the match.
  18. Sports with 4 quarters (Basketball, Water polo, etc.) — bets on “Time/Match” are calculated for half of the match (two quarters) and for the result of the entire match (main time).
  19. Bet “Result + total goals”. In this bet, it is necessary to determine the victory in the match of one of the teams and the total number of goals.
  20. Bet “Goal () scored before 78:00 minute – Yes” – you need to determine that the team will score a goal before 78:00 minute (inclusive).
  21. Bet “Comparison of performance of halves (periods, quarters, sets, games, innings)”. In this bet, it is necessary to determine which of the halves, periods, quarters, etc. in the match will be more effective or in which the results will be the same.
  22. The bet “Comparison of the results of the players according to the results of the tournament.” In this bet, it is necessary to determine which of the players will be more productive at the end of the tournament. When comparing the results of the players according to the results of the tournament (the number of goals scored, pucks thrown, the number of points scored, etc.), in case of equality of these indicators, the calculation of rates is carried out with the coefficient “1”. Penalties scored after the match, shootouts are not taken into account. The number of matches played by the player is not taken into account, if the player has not played a single match, bets are calculated with the coefficient “1”.
  23. Bet “The best scorer of the championship (tournament)”. Sequence of criteria: goals scored in the tournament; the highest number of assists in the tournament; the fewest minutes played in the tournament. Taking into account additional time, without taking into account post-match penalties and own goals.
  24. “Who is higher according to the results of the championship” bet. In the proposed pairs, it is suggested to name the team that will be higher in the tournament table according to the results of the championship. In case of equality of points, bets are calculated with the coefficient “1”. In the event that the team did not play a single match in the tournament, the betting odds are assumed to be equal to “1”.
  25. Host-Guest bet. The victory of hosts (host team) or guests (visiting team) is determined by the difference in goals (points) scored by home teams and visiting teams, respectively, taking into account the handicap.
  26. Bet “Total by time of goals”. (Total min. goals scored). Calculated as the sum of minutes when all goals were scored in regular time. (Example: goals were scored at 13, 25 and 47 minutes. The resulting total will be 13 + 25 + 47 = 85).
  27. Bet “Points” (volleyball, table tennis, squash, badminton). Point – drawing a point in the specified set or game. Example: “Volleyball. Point 19 (1 set) wins 1”, the score of the 1st set at the time of the bet (8:9), then the score was (8:10) – as a result of the draw, the 2nd team won, then (9:10) – this means, that 19 points (point draw) was won by the 1st team. The bet was played.
  28. The first goal from () to () minute. In this bet, it is necessary to determine that the first goal will be scored in the specified time interval.
  29. Last goal from () to () minute. In this bet, it is necessary to determine that the last goal will be scored in the specified time interval.
  30. There will be no last goal. The bet will be a winner if the game is played with a score of (0:0).
  31. The total of “the most productive quarter of the match”. The most productive quarter – the most goals scored, compared to other quarters. In this rate, it is necessary to determine that the total of this quarter will be less than the indicated total. If two or more quarters are played with the same highest total, then this is not a reason to return bets. In this case, the calculation is based on the total.
  32. The total of “the most ineffective quarter of the match”. The most ineffective quarter – scored the least number of goals, compared to other quarters. In this rate, it is necessary to determine that the total of this quarter will be less than the indicated total. If two or more quarters are played with the same unproductive total, then this is not a reason to return bets. In this case, the calculation is based on the total.
  33. The “Most productive period” bet. In the event that it is not possible to clearly establish which quarter is the most successful (two or more quarters ended with an equal result), the calculation of bets for such quarters is carried out with a coefficient of “1”. Bets on other quarters are considered lost. Example: game score (19:20; 22:17; 21:18; 12:20).
    • The most productive period (1) is the return;
    • The most productive period (2) is return;
    • The most productive period (3) is the return.
  34. Bet “Race to …. points”. It is necessary to determine which of the participants of the match will be the first to score the specified number of points in the game. For example: “Race to 15 points will win 1”. The score is 15-13 – a win; on the score 12-16 – loss; score 10-12 – loss. “No one will win the race to 15 points.” The score is 15-13 – loss; on the score 12-16 – loss; a score of 10-12 is a win.
  35. If one of the participants in the match for any reason refuses to continue the game before he or his opponent has scored the specified number of points, the bets are settled with the coefficient “1”.
  36. Bets “The next corner () will submit ()” and “The next () RC will receive ()”, if the event specified in the coupon does not take place, will be calculated as a refund.
  37. The bet “Players, comparison, handicaps” is placed on the comparison of individual players’ totals (number of goals scored) taking into account the handicap. An own goal does not count. If the player did not start in the starting line-up, the winning coefficient for bets on him is assumed to be equal to “1”.
  38. Bet “Players, special, total”. Bet on the total number of goals scored by the specified players. An own goal does not count. If the player did not start in the starting line-up, the winning coefficient for bets on him is assumed to be equal to “1”.
  39. Bet “1st and 2nd place in the group”. Teams must finish the Group Stage in 1st and 2nd place according to the order of their writing.
  40. Result “First own goal”. If the score is 0-0, the “No First Goal” bet will be calculated as a win.
  41. The result is “Win for the time remaining after the score”. It is necessary to predict how the event will develop after the specified score. For example, “1X after the score 3-2”, the bet will be calculated as a win, if the score of the game does not change until the end of the match, that is, after the score 3-2, the score is 0-0 (a draw); the bet will be settled as a loss if the score becomes 3-3, that is, after the score is 3-2, the second team has scored a goal.
  42. The bookmaker may offer other types of bets.

9. ADDITIONAL SCHEDULE

  1. “First half match”: you need to determine the result of the first half and the final result of the match.
  2. “Determine the score”: – you need to determine the score of the match (regular time).
  3. “The first goal will score”: you need to determine which of the teams will score the first goal. In the absence of goals (regular time), bets are considered lost. An own goal is counted as a goal of the team that scored the ball.
  4. “Time of the goal”: it is necessary to determine from which minute, inclusively, a goal will be scored by any of the teams. In the absence of goals, bets are considered lost.
  5. The bet “Both will score – yes” will be calculated as a win if each of the teams scores at least one goal (puck). “Both to score – no” – will be calculated as a win if at least one of the teams does not score.
  6. Victory in the match, advantage in goals scored (points, sets, etc.) in the final result of the match, i.e. taking into account additional time (overtime) and post-match penalties (shootouts), if any.
  7. “Tie in at least one of the halves” Bet “Tie in at least one of the periods – no”. The bet will be settled as a win if there was no draw in any of the periods. Example. According to the score (1-0; 0-0) – the bet will be calculated as a loss. According to the score (1-0; 0-1) – the bet will be calculated as a win.
  8. “First to start from the center of the field”: you need to determine which of the teams will start from the center of the field first. (For example, before the start of the match, the head referee, in the presence of the captains, decides which of the teams will start the ball draw. This is done by tossing a coin. The captain, who guesses the side, chooses either the ball (this means that they will start possession from the center field), or side (chooses on which half of the field the team will start).
  9. “First Substitution”: it is necessary to determine which of the teams will make the first substitution. If both teams are substituted in the match at the same time (the same time according to the match protocol), the bets are calculated with the coefficient “1”.
  10. “Time of the first substitution”: it is necessary to determine in which half or half-time the first substitution will be made in the match. If there are no substitutions in the match, the bet is calculated with the coefficient “1”.
  11. Penalty “yes/no”: it is necessary to determine whether or not a penalty will be awarded in the match.
  12. Removal Yes/No: Determines whether or not the match will be removed. Only field players and goalkeeper removals count.
  13. “First warning”: it is necessary to determine which player of the team will receive the first warning (yellow card). In the case of mutual warning (same time according to the match protocol), bets are calculated with the coefficient “1”.
  14. “Last warning”: you need to determine which player of the team will receive the last warning (yellow card). A repeated warning, which resulted in the automatic removal of the player from the field, is not taken into account. In the case of mutual warning (same time according to the match protocol), bets are calculated with the coefficient “1”.
  15. Handicap is a game with a handicap. In addition to the handicap in the main results, it is proposed to determine which of the teams will win taking into account the other handicap. Example: the game ended with the score 2:1 (regular time).
    • The bet “Handicap [0:1] P2” will be calculated as a loss, because the score with the handicap taken into account will become 2:2.
    • The bet “Handicap [0:1] X” will be settled as a win, because the handicap score will be 2:2.
    • The bet “Handicap [1:0] P1” will be calculated as a win, because the score taking into account the handicap will become 3:1.
  16. “Individual total of a player” (in basketball, volleyball) it is necessary to determine the individual total of a player according to certain indicators of scored points, rebounds, assists, etc. All bets on individual player totals are accepted taking into account overtime or golden game. If the participant, a member of the team, did not participate in the match, the winning coefficient for bets on him is taken equal to “1”.
  17. “Individual total of a player” (in handball, futsal, hockey with a ball) it is necessary to determine the individual total of a player by the number of goals scored. All bets on the individual total of the players are accepted for the main time. If the participant, a member of the team, did not participate in the match, the winning coefficient for bets on him is taken equal to “1”.
  18. “Which will happen earlier in the match”: yellow card/goal must be determined which will happen earlier in the match: a yellow card will be shown or a goal will be scored. In the absence of a yellow card and a goal, bets are calculated with the coefficient “1”.
  19. “Will a player receive a yellow or red card in a match”: Determine whether a specific player will be shown a yellow or red card in a match. Only yellow and red cards shown to field players and the goalkeeper count. If the player did not start in the starting line-up, the winning coefficient for bets on him is assumed to be equal to “1”.
  20. “Double (hat trick, poker) in a match”: it is necessary to determine whether exactly two goals (double), exactly three goals (hat trick), exactly four goals will be scored by one football player in the match (poker). An own goal does not count.
  21. “Official Compensated Time”: Determine whether more or less than the proposed value will be added to the regular time in each half.
  22. “Voluntary victory” (the main time taking into account compensated time) – the team that lost in the score during the match, but won the match is considered to have won the “willful victory” If the match ends in a draw, then the bet “Voluntary victory – yes » is considered lost.
  23. First Header: Determine if the first goal of the match will be a header. If there are no goals in the match, as well as if the first goal in the match was an own goal (including a header), then the bet “First goal with a header-No” is considered a winner.
  24. “Score first and win the match”: you need to determine which of the teams will score the first goal and win the match. Bets on NHL and KHL matches, all international competitions are accepted at the main time. In the absence of goals, bets on the result “Score first and win the match-Yes” are considered lost.
  25. A dry match is a match in which at least one of the teams did not concede a single goal.
  26. “Second dry win – yes” – this bet will be calculated by winning on the score 0:1, 0:2, etc. The “Second dry win – no” bet will be settled as a win on any score other than 0:1, 0:2, etc.
  27. “Scores/does not score a penalty” – it is necessary to determine whether a penalty kick will be awarded in the match if scored/not scored by the team. In the absence of a penalty in the match, bets on the result “Conducts a penalty: yes”, “Conducts a penalty: no” are considered lost. Example: “Team 2 will score a penalty – no”. The bet will be settled as a win if a penalty was awarded to the 2nd team in the game and the penalty was not implemented. The bet will be settled as a loss if there was no penalty in the game or the penalty awarded to the 2nd team was implemented (a penalty goal was scored). “Team 2 Scores its 1st Penalty – Yes”.
  28. “Bet to score/not score his 1st penalty”: you need to determine whether the team will score/not score its first penalty in the match. If there is no penalty in the match, bets on the result “Scores his 1st penalty: Yes”, “Does not score his 1st penalty: Yes” are considered lost.
  29. “Progress of the game (lead-win, lead-draw, lead-lose)”: bets are accepted for the main time with compensation taken into account. This type of bet will be settled on the first team to take the lead, combined with the final score, regardless of how often the lead changes during the game after that.
  30. Bets “Win in the interval”:
    • The bet “P1 from 10:00 to 14:59” will be calculated as a win if the first team scores more goals than they concede during this period.
    • The bet “X from 10:00 to 14:59” will be calculated as a win if the teams played a draw during this period.
    • The bet “P2 from 10:00 to 14:59” will be calculated as a win if the second team scores more goals than they concede during this period.
  31. A bet on the lead and on the duration of the draw. The bet is accepted for the main time. Example. During the game (hockey), a goal was scored by the 1st team at the 16th minute, at the 21st minute a goal was scored by the 2nd team, at the 36th minute a goal was scored by the 1st team. The total number of minutes during which there was a draw is calculated: this is the first 15 minutes + 15 minutes (36 – 21) = 30 minutes. The total lead time of the first team (21-16) + (60-36) = 5+24 = 29 min. The bet “Draw in 19.5 minutes M” will be settled as a loss. The bet “Team 1 lead time 13.5 min B” will be settled as a win.

10. BET REDEMPTION

  1. Redemption of a bet is an option with which the client can request an early settlement of the placed bet (before the outcome of the event on which the bet was placed).
  2. Bet redemption is available for single bets. The list of events/outcomes for which the bet redemption option is available is determined by the Bookmaker.
  3. If a bet redemption option is available, the Customer may redeem his bet at any time after placing it and as long as the redemption option is available for that bet. In some cases, the bet redemption option may be temporarily unavailable for various technical reasons (lack of ability to broadcast the match, technical errors in displaying the score, etc.), while the operation of the option may be restored later.
  4. The redemption price is displayed in the information about the bid. The redemption price may vary and is calculated separately for each specific outcome of the event.
  5. The bookmaker has the right to cancel the bet redemption made by the Client in the following cases:
    • The bid redemption price was declared incorrectly.
    • The bet was redeemed after the outcome of the event on which the bet was made became known.
  6. In case of cancellation of the bet redemption action, the calculation will be carried out according to the outcome of the event on which the bet was placed.
  7. The bookmaker reserves the right to change the conditions or not to offer the bet redemption option without giving reasons.

11. BET INSURANCE

  1. Bet insurance is a paid service that guarantees the possibility of losing a bet. If the Client insures the bet placed by him, then in the event of the outcome of the event, in which the Client’s bet is considered a win, the Client will receive all the winnings according to the calculation (at the same time, the insurance contribution is not returned), and if the result of the event is such that the Client’s bet is considered a loss , then the Bookmaking Company will reimburse the Client for the amount of the bet.
  2. The cost of insurance depends on the current coefficient on the outcome of the event, the rate at which the Client wants to insure.
  3. Partial rate insurance is allowed. If the bet is partially insured and is recognized as a loss, the Bookmaking Company will reimburse the Client the amount of the bet in proportion to the insured part of the bet. For example: Bet 1000 EUR with a coefficient of 1.8. The client wishes to purchase insurance at 100% rate. The bookmaker offers insurance on the condition that an insurance fee of 470 euros is paid. In case of agreement, EUR 470 will be debited from the account as an insurance premium. If the bet wins, then the amount of EUR 1800 (1000 * 1.8) will be paid to the Client. If the bet loses, the Bookmaker pays the client EUR 1000, because the bet was 100% insured (the entire amount of the bet).
  4. If the insured rate is canceled/returned to the Client for any reason, the amount of the insurance premium is also returned to the Client.
  5. Registration of several insurances at the same rate is allowed. For example, at first the Client can insure 10% of the bet amount, then 30%, then another 50% of the bet amount. At the same time, depending on the current change in coefficients, the cost of insurance (the amount of the insurance premium and the order of its calculation) may change.
  6. Each bet, if the Bookmaker offers an insurance service for such a bet, can be insured for no more than 100% of the amount of such bet.
  7. The bookmaker can offer insurance for individual bets and express bets. If express insurance is taken out, the coefficients of all events in the express are taken into account when calculating the insurance premium.
  8. You can issue insurance for a bet through the functionality of the Personal account (“History of bets”). Refusal of insurance is not allowed after the insurance premium has been written off.
  9. It is prohibited to take out insurance for bets on events, the outcome of which is already known before the time of taking out the insurance.
  10. Bets made on bonus funds (paid by the client with bonus funds), with a freebet or promotional code cannot be insured.
  11. You cannot use the Bet Redemption option for an insured bet.
  12. The betting company independently determines the rates for which insurance can be issued. The bookmaker is not responsible in cases where the insurance registration service is unavailable due to a technical failure or for other reasons.
  13. Bet insurance may be canceled by the Bookmaker Company if technical problems occurred at any stage of insurance registration. Bets in all such cases are calculated in the general order according to the results of the event.

12. RULES FOR SPORTS

AFL (AUSTRALIAN FOOTBALL)

  1. Bets are accepted on:
    • the main time of the game is 80 minutes (4 quarters of 20 minutes or 2 periods of 40 minutes);
    • main time including overtime (marked “with OT”).
  2. The bookmaker is not responsible for inaccuracies in the duration of matches. The data indicated in the line and live are indicative in nature. The rules of the game can be specified in official sources.
  3. If a match is interrupted before the end of 80 minutes of play, all bets on that match will be settled at odds of “1”, unless the results of the bets have already been determined at the time the match is stopped.
  4. If the venue of the game has been changed, bets already placed on the game will stand provided that the home team is still considered to be the home team.
  5. Author of the first goal. If a player did not participate in the match or entered the field after the first goal was scored, all bets on that player will be void. Bets on players substituted or sent off before the first goal is scored will be void. If the first goal is scored by a player on whom no odds have been offered, then all bets on other players are considered to be lost, except where “Any Other Player” is offered. If the match was abandoned before the first goal was scored, all bets will be void.
  6. Goal (6 points) – if the ball is kicked into the narrower inner goal without touching another player, the attacking team receives 6 points.
  7. Behind (1 point) – if the ball passes directly between the inside and outside posts (“behind”), if it hits the post, goes over the goal line or the back line.
  8. Bets on “Time Match” are accepted for the first half and the entire match.
  9. If the match was interrupted and did not resume within 48 hours, the Bookmaking Company reserves the right to declare the bets invalid.
  10. If the team names are displayed incorrectly, the Bookmaker reserves the right to void bets.

AMERICAN FOOTBALL

  1. Bets are accepted on:
    • main time (60 minutes, 4 quarters of 15 minutes each);
    • main time including overtime (marked “with OT”).
  2. If a match starts but is not completed, all bets on that match will be settled at odds of “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  3. A match is considered to have taken place if at least 55 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.
  4. For “Who is higher according to the results of the championship” bets, in case of failure of the teams from the group, priority is given to the occupied place (in the group), and then to the scored points.
  5. “Total of the most successful (non-productive) quarter” bet. Two or more quarters with the same highest (non-resulting) total are not grounds for refunding bets. In this case, the calculation is based on the total.
  6. “Most productive quarter” bet. In the event that it is not possible to clearly establish which quarter is the most successful (two or more quarters ended with an equal result), the calculation of bets for such quarters is carried out with a coefficient of “1”. Bets on other quarters are considered lost.
  7. The “Most effective half” bet. If both halves end with the same result, bets are calculated with the coefficient “1”.
  8. If the match, taking into account the overtime, ended in a draw, then bets on P1 and P2 will be calculated by return with the coefficient “1”, bets on totals and handicaps will be calculated according to the results of the match.
  9. If team names are displayed incorrectly, the company reserves the right to void bids.

BADMINTON, TABLE TENNIS, BEACH VOLLEYBALL

  1. If the start of a match is delayed or the match is postponed for any reason, then all bets remain valid until the end of the match or the end of the tournament in which the match is played, until the match is completed or until one of the participants withdraws.
  2. If the match is interrupted due to the refusal or disqualification of the team, then all bets will be calculated with the coefficient “1”, except for bets on those results that are clearly determined before the moment of its stop. Bets on the winner of the match will be calculated with the coefficient “1”.
  3. If a mistake is made in the athlete’s initials in the line (for example, Ivanov V. is written instead of Ivanov A.), this will not be a reason to cancel the bet, and it remains valid.
  4. Victory in the match. If any of the named players in the event are substituted before the match starts, all bets will be void.
  5. Handicap and total for the specified sports are indicated in points, except for the cases of “handicap by sets” and “total by sets”.
  6. Bet “Winner”. The athlete (team) who took first place in the tournament is considered the winner. If the athlete refuses to participate in the tournament before its start, the winning coefficient for bets on him is assumed to be equal to “1”.
  7. Bet “Who will pass next”. In the proposed pairs, it is necessary to name the player who will go further in the tournament grid. If both players have left the tournament, the best player will be considered the one who went further in the tournament grid; if both players are eliminated in the same round, the betting odds are taken as “1”. In case the player refuses to participate in the tournament before it starts, the winning rate for bets is taken equal to “1”.

BALL HOCKEY (BANDY)

  1. All bets are settled on the basis of the result after the end of the main time of the match (90 minutes of play, 2 halves of 45 minutes or 3 halves of 30 minutes).
  2. Extra time is taken into account only in bets on exit to the next round, to another league, on the winner of the competition, etc.
  3. In the event that a match starts but is not completed, all bets on that match will be settled with the coefficient “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  4. A match is considered to have taken place if at least 80 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.
  5. Inline hockey is hockey on rollers with a puck or a ball. The game lasts 4 periods of 12 minutes.

BASEBALL, SOFTBALL

  1. Bets on baseball games are accepted taking into account extra innings.
  2. All bets on the match are accepted taking into account the starting pitchers declared for the game, if their names are indicated in the event. Both claimed pitchers must start the game and throw at least one pitch for the bet to stand. If at least one of the declared pitchers does not start the game for any reason, all bets on that game will be void. If the names of the starting pitchers in the event are not specified, then the bets are accepted without taking into account the starting pitchers.
  3. The home team in the match is the team that bats second, regardless of the venue of the game.
  4. All bets are settled based on the official score of the match, including all extra innings (except part-of-match bets).
  5. A game is considered completed if at least 5 full innings or 4.5 innings are played. If less than 4.5 innings are played, the following will be calculated: bets on wins; passage to the next stage; bets, the results of which have already been determined at the time of the stoppage of the match. All other bets on this match will be settled with the coefficient “1”.
  6. Rates LINE. If the baseball match has not started at the specified time and there is a confirmation on the official website about the postponement of the match, then all bets on this match are calculated with the coefficient “1”.
  7. LIVE bets. If the match is suspended (interrupted) and resumed within 72 hours, the bets remain valid until the end of the match. If a match is not completed within 72 hours, all bets on it will be void, except for results that have already been determined.
  8. In the event of a tie in baseball matches (NPB, preseason MLB, KBO) in the event of a tie, bets on P1 and P2 will be settled with a coefficient of “1” (return).
  9. In MLB preseason games, if the score is tied at the end of the 9th inning, an extra 10th is played. But, if no one wins in the 10th, then the game ends in a draw and bets on P1 and P2 are calculated with the coefficient “1” (return).
  10. Softball is a sports team game with a ball, a type of baseball. In an official game, teams play 7 innings. If the number of points is equal, extra innings are played.

BASKETBALL

  1. Bets on these sports are accepted on:
    • main time (48 minutes of play, 4 quarters of 12 minutes or 40 minutes of play, 4 quarters of 10 minutes; NCAA – 2 halves of 20 minutes);
    • main time including overtime (marked “with OT”).
  2. If a match starts but is not completed, all bets on that match will be settled at odds of “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  3. A match is considered to have taken place if at least 35 minutes of the match have been played for matches lasting 40 minutes (or at least 40 minutes for matches lasting 48 minutes). In this case, all bets will be settled based on the results at the time the match was stopped.
  4. In basketball matches (for events marked “OT”), bets on handicaps and totals for the 4th quarter and 2nd half are calculated without taking into account overtime (OT).
  5. NBA teams can be placed both in a direct sequence (hosts – guests) and in reverse. In the case of a reverse location, the rates are not refunded.
  6. For “Who is higher according to the results of the championship” bets, in case of failure of the teams from the group, priority is given to the occupied place (in the group), and then to the scored points.
  7. The rules of friendly (cup, club) basketball matches are clarified by the Client independently on the official source. If the friendly match ended in a draw (match regulations have changed), then bets on victories will be calculated by return with the coefficient “1”, and all totals and handicaps will be calculated according to the obtained result.
  8. In basketball cup matches, overtime (OT), which is determined by the sum of the results of two matches, is taken into account only in bets on exit to the next round, to another league, to the winner of the competition, etc.
  9. If the basketball match ends in a tie, the bet “There will be OT” is calculated as a win, the bet “There will not be OT” is a loss.
  10. “Half-match” bet – in the line is indicated by the letters “P” – victory and “H” – Draw, while the result of the first half is placed in the first place, and the result of the match in the main time is placed in the second place. For example, P1P2 means a victory for the first team (P1) in the first half and a victory for the second team (P2) in the match in regular time.
  11. “Total of the most successful (non-productive) quarter” bet. Two or more quarters with the same highest (non-resulting) total are not grounds for refunding bets. In this case, the calculation is based on the total (when calculating the total, 4 quarters of points scored during OT are not taken into account).
  12. 16.4.12. “Most productive quarter” bet. If it is not possible to clearly establish which quarter is the most productive (two or more quarters ended with an equal result), the calculation of bets on such quarters is carried out with a coefficient of 1. Bets on other quarters are considered lost (when calculating the total of 4 quarters of points scored during OT , are not taken into account).
  13. The “Most effective half” bet. If both halves end with the same result, bets are calculated with the coefficient “1” (when calculating the total of the 2nd half, the points scored during OT are not taken into account).
  14. Bet “To win both halves Team …”. (when calculating the total of the 2nd half, the points scored during OT are not taken into account).
  15. Team 1 to win both halves will win if Team 1 loses at least one half.
  16. “Each team to score more than 72.5 – yes” bet. The bet will be calculated as a win if the total of each team for the entire match is 73 or more points.
  17. Bet “Each team will score more than 72.5 – no”. The bet will be settled as a win if at least one of the teams does not break the indicated total.
  18. Bet “All periods totals more than 32.5 – yes”. The bet will be calculated as a win if the total in all quarters is 33 or higher.
  19. The first foul. In this bet, it is necessary to determine which of the teams will receive the first foul (non-compliance with the rules caused by personal contact or unsportsmanlike conduct).
  20. First selection. In this bet, it is necessary to determine which of the teams will perform the selection first.
  21. When calculating the “Rebounds” and “Losses” rates, only the sum of the individual indicators of the team’s players is taken into account, without taking into account the team indicators.
  22. The bet “Race to … goals” (made on the line) will be calculated with a coefficient of 1, if the indicated number of points is not scored by any of the teams. Example. “Race to 20 goals P1”, if the score is 19-19, the bet will be settled by return (with a coefficient of 1).
  23. The “2-0 Quarter Score” bet will be settled as a win if two quarters out of 4 are won by 1 team and two quarters are drawn.
  24. “Quarters score 1-1” bet – 1 team won one quarter, 2 teams won one quarter, 2 quarters were drawn.
  25. “Handicap in quarters” bet. Example: “Handicap 2 in quarters -2.5”. The teams finished with a score of 81:102 (17:22, 26:25, 18:20, 20:35), the quarter score, according to the result, 1:3 (0:1, 1:0, 0:1, 0: 1). The bet lost, because the quarter score, taking into account the handicap of team 2, will be 1:0.5.
  26. Bets: Total Draw Quarters; Handicap in quarters; Account by quarters; Quarter wins are calculated only in regular time.
  27. The rate “Any other. Handicap 2 in the interval from 0 to 10” will be calculated as a win, if the handicap of the 2nd team does not exceed 10 points.
  28. For rates “% of two-point shots”, “% of three-point shots”, “% of free throws” the value of the percentage of realization is calculated according to the data of the official website, according to mathematical rounding to the nearest integer.
  29. Netball is a type of women’s basketball (4 quarters of 15 minutes each). Bets on this sport are calculated and accepted for regular time and regular time including overtime (marked “with OT”).
  30. Basketball. Results. Who is better according to the results of the competition (NBA). Sequence of criteria: stage of elimination from the tournament; place taken in the conference; percentage of games won in the regular season; point differential in the regular season; points scored in the regular season
  31. Basketball. Results. Who is better according to the results of the competition (Euroleague). Sequence of criteria: stage of elimination from the tournament; the place taken at the Top 16 stage; The number of matches won at the Top 16 stage; point difference at the Top 16 stage; points scored at the Top 16 stage.
  32. Bet on total fouls. Calculation of bets on total fouls is carried out according to the final protocol, in which only personal comments to the players are taken into account. A technical foul received by a coach, a team official or a player on the bench is not taken into account when calculating the pair.

BEACH FOOTBALL

  1. All bets are settled on the basis of the result after the end of the main time of the match (36 minutes of play, 3 periods of 12 minutes each).
    • The bookmaker is not responsible for inaccuracies in the duration of matches. The data indicated in the line and live are indicative in nature. Check the rules of the game in official sources.
  2. The extra period and the penalty shootout are counted only in bets on the winner of the match, the exit to the next round, on the winner of the competition, etc.
  3. If a match starts but is not completed, all bets on that match will be settled at odds of “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  4. A match is considered to have taken place if at least 30 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.

BIATHLON

  1. “Who is higher.” In the proposed pairs, it is necessary to name the participant (for the relay team), who will be higher in the final protocol. If both participants left the distance or one of the participants did not start, the winning coefficient for bets is taken equal to “1”. If one of the participants did not finish, bets on him are lost.
  2. “Misses”. Comparison of the total number of misses of race participants. It is necessary to determine which of the proposed athletes will make more misses. In the case of hitting a handicap, the winning coefficient for bets is taken equal to “1”. If the participant left the course without shooting at all the boundaries, the winning coefficient for bets is taken equal to “1”.
  3. “Misses in relays.” The number of misses in the relay is calculated by adding up the number of penalty rounds and used additional cartridges for all team members.
  4. “The best representative of which country is above.” In the proposed pairs, it is necessary to name the country whose best representative will be higher in the final protocol of the race.
  5. “The winner of the race.” The winner of the race is the participant who took the first place in the final protocol. If there are two or more winners, the betting odds are taken as “1”.
  6. “Leader after the 1st (2nd, etc.) stage.” The winner of the stage is determined according to the final report. If there are two or more winners of the respective stage, the winning coefficient is taken equal to “1”.
  7. Biathlon bet. Winner. Men Pursuit race. 12.5 km. Hochfilzen. 1-10 place (08.12.2013 | 16:30) — “Yes” will win (Daniel Mesotich). The coupon will be counted as a win if D. Mesotich takes a place in the top ten in the race.
  8. Bet “Additional cartridges Sweden (13.12.2013 | 17:25) Total 7.5 M”. The bet will be settled as a win if the biathletes of Sweden use 7 or fewer additional shots.
  9. “Separation of the winner from the 2nd place 0-20 sec – yes” bet. The bet will be settled if the winner is 20 seconds or less behind the 2nd place.
  10. IBU World Cup betting. The overall score will be calculated based on the results of the season.

BOXING

  1. The start of the fight is determined by the sound of the gong before the start of the first round.
  2. In the event that a fight cannot be decided, or the fight is stopped for any reason without a decision being made, all bets will be void. If the result of the match has already been determined, the bets will be calculated based on the result.
  3. In the event of a change in the number of rounds, bets on the result of the match will stand, and bets on the number of rounds will be refunded with a coefficient of “1”.
  4. The “Duration of the match” rate is indicated in the “Total rounds” line. The player is asked to determine the number of rounds of a boxing match. When counting the number of rounds, the round in which the result of the match was determined (the match ended) is also taken into account.
  5. If the boxer did not exit after the gong was struck at the beginning of the next round, it is considered that the match ended in the previous round.
  6. “Victory of the first (second) athlete” bet. Marked in the line “Victory of the first (second) athlete” respectively “1” (“2”), includes the following items:
    • “Victory by points”;
    • “Victory by knockout”;
    • “Victory by technical knockout”;
    • “Victory by a technical solution”
    • “Disqualification of the opponent or his refusal during the match.”
  7. Bet “Draw”. It is marked in the line “X”, determined by the judges’ decision by the equality of points of the boxers after the end of all rounds of the match.
  8. Bet “Victory by points”. Means a victory obtained by the decision of the judges after the end of all rounds of the match.
  9. Bet “Premature victory”. Includes knockout, technical knockout, disqualification of the opponent or his refusal during the bout.
  10. “Win 2 in round 3” bet. This bet will be settled if the second wins early by knockout or technical decision in the 3rd round.
  11. “The fight will end in the 10-12th round” bet. This bet will be settled if the boxer wins early by knockout or technical decision between the 10th and 12th rounds.

CHESS

  1. Bets on the result of the game are calculated on the basis of the official result of a specific game, and on the result of the match – on the sum of the results of all the games that make up the match.
  2. If after the end of the tournament, several participants shared the first place, and a tie-break was not held to determine the individual winner, then the simultaneous finish rule is used when calculating bets on the winner.
  3. The number “1” indicates a chess player who plays with white pieces, regardless of the location of the game.
  4. If the start of a game is delayed or the game is postponed for any reason, all bets remain valid until the end of the game or the end of the tournament.
  5. Win with handicap (0). If a draw is recorded after the end of the game, all bets are void.
  6. In the event of a change in the format of the match, bets on this type of event will be calculated with a coefficient of “1”.

CRICKET

  1. Bets will be settled based on the official result announced by the governing body of the relevant match or tournament.
  2. If the match is interrupted and not finished, bets on the winner of the match are calculated with the coefficient “1”.
  3. Bets are accepted for regular time without taking into account overtime (superover), unless otherwise stated. If there was no “winner including super over” bet in the overtime (super over) match, they are calculated with the coefficient “1”
  4. There are several types of cricket competition:
    • One-day International Match (Twenty20 — fast match) — the game lasts an average of three and a half hours;
    • One Day International Match (ODI) — the game lasts more than 8 hours;
    • Test matches – 5 days of play with a minimum of 90 overs each day for each team twice (to win a test match a team has to knock out the opposition twice).
  5. If the official result of the match is a draw and no draw bets are offered, any means of determining the winner will be taken into account, for example “bowl off”, “super over” etc. (“super overs” and “overs” are not included in the calculation for all other rates).
  6. The best batsman in the team. Test matches and County Championship bets stand regardless of the number of overs bowled. A minimum of 20 overs must be bowled for bets to stand in a one-day match. A minimum of 10 overs must be bowled for bets to stand in Twenty20 matches.
  7. Bets placed on any player not in the starting 11 or designated as a substitute will be void. Bets on players who have been selected but do not bat or do not field will be settled as losers. Draw rules apply.
  8. Some types of results can only be calculated after the full schedule of the event has appeared in the official source, which may require a wait of 10-12 hours.
  9. An innings in Test matches is considered complete when all the batsmen of the batting team are out, the captain announces or abandons the innings, or when the time or overs limit expires. An innings in ODIs, T20s and T10s is considered complete when all the players of the batting team are out or when the overs limit expires.
  10. Total runs in an inning. It is necessary to guess the total or individual total of the team(s). The calculation will be made according to the official result. In case of shortening of the match due to unforeseen circumstances (rain, light, darkness), the calculation will be made with the coefficient “1”, except for the results, which are clearly determined, if the minimum number of overs was not played.
    • Minimum number of overs to determine the result:
    • Twenty20 — 20 complete overs for each team.
    • One Day Matches (ODI) – not less than 40 overs for each team.
    • 100-Ball Matches – full 100 balls for each team.
    • Test matches and first-class matches. The announcements will be considered the end of the inning for settlement purposes. If the first innings is abandoned, all bets will be void. If an inning is not completed due to outside interference or weather, all bets are void unless the settlement is already settled.
  11. “Total wounds at the time of taking the gatekeepers.” The bet will be calculated as a win if the specified conditions are guessed: taking the goalie and total wounds. If the wicket is not taken, and the total exceeds the specified minimum, the bet is calculated as a loss. If the goalkeeper is not taken, and the total number of wounds exceeds the specified maximum, the bet is calculated with the coefficient “1”.
  12. Best batsman bet. If two or more players scored the same number of wounds, then the calculation of bets on these players is carried out with the coefficient “1”. If a player has been declared in the starting line-up but does not take the field, the bet on the best batsman will be settled as a loss.
  13. “First ball” bet. The first ball of the game is taken regardless of who wins the toss. The second, third, fourth and fifth goals in the match are calculated similarly.
  14. Best Bowler Bets, the best bowler is determined by the number of wickets. If the number of wickets is the same, in this case, the smaller ECON is counted.
  15. Total points on serve “..” It is necessary to guess the number of points on the serve. During the calculation, in particular, additional wounds accredited for a certain submission are taken into account. Example, if the over is started: “Wide ball – no ball – four”, then the “four” is considered the third delivery of the over.
  16. “Maximum number of wounds of any player”, “Player, total wounds”, “Number of player wounds”. In Test matches, these bets are settled on the highest score in an innings. Runs of two innings do not add up unless otherwise announced.

DARTS

  1. Bets on the match. If a match was started but not completed, the player who advanced to the next round will be considered the winner. However, bets on set, leg, handicap and special bets are void if the result of a specific bet has not been determined.
  2. Handicap and total in a darts match are indicated in sets, unless otherwise indicated in the line. “180 points” in darts is the maximum possible result of 3 throws in one approach.
  3. “Last approach total 40 and under/(41 and over)” bet. The last approach (checkout) is a certain level of the number of points for which the player can finish the game. This term is applied to a type of darts where at the beginning of the game players are given points (301 or 501) and they have to reset their score to zero. When a player has 170 points left in his account, he can theoretically end the game. Of course, if he scores 170 points in one attempt.
  4. In the event of a change in the format of the match, the bet is subject to cancellation and is calculated with the coefficient “1”.

GRASS HOCKEY

  1. All bets are settled on the basis of the result after the end of the regular time of the match (in regular field hockey championships, the game lasts 2 halves of 35 minutes, with a break of 5 minutes, and in EHL – 4 halves of 15 minutes).
  2. Extra time and penalty shoot-out are only counted in bets on progress to the next round, on the winner of the competition, etc.
  3. In the event that a match starts but is not completed, all bets on that match will be settled with the coefficient “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  4. A match is considered to have taken place if at least 60 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.
  5. Indoor hockey is a variant of field hockey, played indoors. The game lasts 2 halves of 20 minutes.

FLOOR BALL

  1. Floorball is indoor hockey played indoors on a hard floor with an empty plastic ball.
  2. All bets are settled on the basis of the result after the end of the main time of the match (60 minutes of play, 3 halves of 20 minutes each).
  3. Extra time and penalty kicks are only taken into account in bets on progress to the next round, on the winner of the competition, etc.
  4. In the event that a match starts but is not completed, all bets on that match will be settled with the coefficient “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  5. A match is considered to have taken place if at least 50 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.
  6. In agreement with the organization holding the competition, it is allowed to hold matches in reduced time, but not less than 2 periods of 15 minutes with a break determined by the organizers. Check the regulations of the competition in independent sources.

FOOTBALL

  1. Bets on football matches (including cup matches) are accepted for the main game time determined by the regulations (90 minutes of play, 2 halves of 45 minutes each plus compensated match time), unless otherwise indicated in the line (“extra time”).
  2. Extra time and penalty shoot-out are only counted in bets on promotion to the next round, to the second league, on the winner of the competition, etc.
  3. For all bets to stand, 65 minutes of the match must have been played, unless the results of the bets have already been determined at the time of stoppage of the match.
  4. The regulations for friendly matches are adopted before the start of the tournament. Before betting on friendly matches, check the rules of the game in independent sources of information.
  5. Calculation of bets on football matches marked “extra time” is carried out without taking into account post-match penalties. Bets on post-match penalties are accepted separately (penalty series).
  6. Number of corners – you need to determine whether the number of corners served by both teams during the match will be more or less than the proposed value.
  7. Total yellow cards, yellow card handicaps – only warnings to players and goalkeepers who are on the field are counted. When counting the number of yellow cards in a match, a second warning that caused a player to be automatically sent off is not taken into account. Yellow and red cards shown to field players and the goalkeeper after the final whistle will not be taken into account when calculating bets. If the referee shows a yellow card at half-time for an offense that occurred in the first half (delayed yellow card), then it will count for the first half.
  8. The number of yellow and red cards, corners, hits on the bar and the crossbar is determined by the video broadcast. If the broadcast was interrupted or was not conducted, the result based on the number of yellow and red cards, corners is taken from official sources of information. All other statistics (offsides, fouls, substitutions, etc.) are taken only from official sources of information. A substitution made according to the official source in the 46th minute is considered to have been made at half-time for the purposes of calculation. The angle that was transferred is counted as one for the calculation. In the calculation of the total angles, only the given angles are taken into account.
  9. Bars and crossbars. Only those hits to the bar or crossbar, after which the ball remained in play (touched a player, referee, another bar or crossbar), are taken into account. The bar or crossbar does not count: the game was stopped before the ball hit the bar or crossbar; after hitting the bar or crossbar, the ball went out of bounds or flew into the goal (a goal was recorded). During the calculation of the “Strike on the post or crossbar – No/Yes” bet, all hits of the ball into the goal frame during regular time are taken into account
  10. Hits in the plane of the goal. The calculation of this rate does not include hitting the bar and the crossbar.
  11. The facts of the use of the video assistant referee system (VAR) (hereinafter referred to as “video review”) during matches are confirmed by telecast after the following events: the head referee has shown a video review gesture (the referee draws a rectangle in the air); the head judge used the video review TV. The Goal Check message on the scoreboard, as well as the referee raising his hand to his ear, are not signs of an official video review of the game situation. Also, all other negotiations between the judge and the assistants are not considered official video reviews
  12. Bet “Team 1 to score goal number 1 before 78:00 minute – Yes” – you need to determine that team 1 will score its first goal in this time interval. If a goal is scored in the 78th minute, it will be taken into account when calculating this bet.
  13. “Total between () and () minutes” bet. It is necessary to determine the total number of goals in the specified time period.
    • In the interval from (40:00) to (44:59) minutes, the total goals will be calculated taking into account compensated time.
    • In the interval from (85:00) to (89:59) minutes, the total goals will be calculated taking into account compensated time.
    • Between (10:00) and (19:59) minutes, if a goal is scored in the 20th minute, it will be scored in that time slot.
  14. Time of first/last goal. Bets on the first goal scored within a certain time period, for example between 1 and 30 minutes, will be considered lost if the match has been stopped at 0-0 after this time period.
  15. Penalty yes/no. In this bet you need to determine whether or not a penalty will be awarded in the match.
  16. Bet on “Time : 1×2”. Bets are accepted for the first half. Example. “First half wins 2 – yes.” The bet will be settled as a win if the 2nd team wins the first half.
  17. Bet “Penalty shootout win 2 – yes”. The bet will be settled as a win if there was a penalty shootout and the 2nd team won. The bet will be settled as a loss if there was no penalty or the 2nd team lost in the penalty shootout.
  18. The “Most productive period” bet.
    • “Highest scoring period – 1st half” – total goals in the 1st half more than total goals in the 2nd half.
    • “Highest scoring period – 2nd half” – total goals in the 2nd half more than total goals in the 1st half.
    • “Highest scoring period is a draw” – the total goals in the 2nd half equal the total goals in the 1st half.
  19. Bets on post-match penalties. If the 5th penalty is not scored in the series of post-match penalties based on the game situation, then:
    • “Team 2 Will Take Their 5th Penalty – No” – return.
    • “Team 2 Will Score Their 5th Penalty – Yes” – return.
  20. Combined results. A type of football betting that covers two or three results, for example: “Under 2.5 goals and under 4 cards”. “P2 and less than 10 corners and less than 4 cards.” For this type of bet to be a winner, all the results specified in this event must match. Bets are accepted for the main time of the game, including added/compensated time. Additional time is not taken into account. A corner that has been replayed counts once. A second offense resulting in a card being shown will count as one card. For example: after a yellow card, a red card is immediately shown – only one card will count. Only the cards that were shown to the players on the field are counted. If one of the bet parameters coincides with the offered option, then a return with a coefficient of “1” for the “express results” bet type is not expected. Example: “Less than 10 corners and less than 4 cards” – statistically 9 corners and 4 cards. The bet will be settled as a loss.

FUTSAL

  1. All bets are settled on the basis of the result after the end of the main time of the match (40 minutes of play, 2 halves of 20 minutes each).
  2. Extra time and a series of shots from the 6-meter mark are taken into account only in bets on progress to the next round, on the winner of the competition, etc.
  3. In the event that a match starts but is not completed, all bets on that match will be settled with the coefficient “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  4. A match is considered to have taken place if at least 35 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.

GAELIC FOOTBALL, HURLING

  1. All bets are settled on the basis of the result after the end of the main time of the match (70 minutes of play, 2 halves of 35 minutes or 60 minutes of play, 2 halves of 30 minutes). For all bets to stand, the match must be played in full, unless the results of the markets have already been determined at the time the match is stopped.
  2. All bets are settled based on the total score of the match:
    • Goal — 3 points (ball scored into the net),
    • Individual point — 1 (between the extended bars).
  3. A goal in Gaelic football is similar to a regular football goal, but the posts are extended over the net. Example. For the match, Team 1 went 0–12 (0 goals, 12 individual points) and Team 2 went 2–5 (2 goals for 3 points and 5 individual points for 11 points). The total score of the game will be recorded as 12-11 – the victory of the 1st team.

HANDBALL

  1. Bets are calculated on the basis of the result after the end of the main time of the match (60 minutes of play, 2 halves of 30 minutes each).
  2. Extra time and a series of 7-meter throws are taken into account only in bets on the exit to the next round, to the second league, on the winner of the competition, etc.
  3. Bets live. If the match has not been completed, all bets on this match will be settled with the coefficient “1”, except in situations where the results of the bets have already been determined at the time of the stoppage of the match.
  4. According to the rules of the Chinese Championship, the match ends if the difference in the score reaches 15 goals and more than 30 minutes of play have passed.
  5. In betting on handball statistics, a straight red card does not count as a two-minute suspension.

HORSE RACE

  1. If the race is postponed to another day and this is indicated in official sources, then all bets remain valid. However, single bets will be void and any of the results included in the express bet will be deemed not to have occurred if:
  2. the race is stopped
  3. the race was officially declared invalid
  4. the conditions of the race were changed after the bets were placed (according to the rules)
  5. the venue of the race has been changed
  6. change of cover (for example, peat – mud, any weather conditions and vice versa)
  7. If a race is cancelled, all bets on that race will be void. If the race is postponed, but it takes place on the same day, all bets on it remain valid.
  8. The bet “Will be in three” will be calculated as a win if the horse came in the first three.

ICE HOCKEY

  1. Bets on line matches are accepted on:
    • main time (60 minutes of play, 3 periods of 20 minutes each);
    • main time including overtime (marked “with OT”);
    • main time including overtime and shootouts (marked “with OT and shootouts”).
  2. Bets on live matches are accepted only for the main time.
    • LIVE bets on KHL and NHL hockey matches can be accepted on:
      • main time;
      • main time including overtime (marked “with OT”);
      • main time including overtime and shootouts (marked “with OT and shootouts”).
  3. In the event that a match starts but is not completed, all bets on that match will be settled with the coefficient “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  4. A match is considered to have taken place if at least 45 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.
  5. Teams of the NHL, AHL, CHL, OHL, WHL, East Coast Hockey League of North America can be located both in a direct sequence (hosts and guests) and in reverse. In the case of a reverse location, the rates are not refunded.
  6. Bet “Total”. In the game, taking into account shootouts, the number of pucks scored by shootouts in the calculation of the total is taken as 1 goal.
  7. If a goal is scored at 9 min. 00 sec., then it is considered to be scored from the first to the ninth minute, if the goal is scored for 1 minute. 00 sec., it is considered that it is scored in the first minute.
  8. In case of equal performance of the compared periods, the bet on the comparison “One period is greater than the other period” is considered lost.
  9. The bet “TM (TV) will also win”. It is necessary to determine which team will win the match and how many goals will be scored: more or less than the total given in the line. Bets on NHL and KHL matches, on matches of other championships and all international competitions are accepted at the main time.
  10. The bet “Team 2 will win in overtime – No” will be calculated as a win: if there was no overtime in the game; if team 2 loses in overtime. Bets on winning by shootouts are calculated similarly.
  11. “To win in extra time” bet. The winner must be decided during overtime (OT)
    • The score of the game (0:0; 1:1; 1:0) is a loss.
    • The score of the game (0:0; 1:1; 0:0; 0:1) is a win.
    • The score of the game (0:0; 1:1; 0:0; 0:0; 1:0) is a loss.
  12. Bet on events marked “Throws into the goal plane”. The number of shots into the goal plane is determined only according to the official protocol.
  13. The bet “To score first and win the match” is accepted for regular time.
  14. “Team 1 to score first and win the match – NO” bet. This bet will be settled unless the team scores first or wins the match.
  15. Bet “Total from 6 to 8 – no”. Example:
    • “Total interval from 6 to 8 – no.” Game score (2:3), total=5, win.
    • “Total interval from 6 to 8 – no.” Game score (3:4), total=7, loss.
  16. The number of implementations of the numerical majority. In this bet, it is necessary to determine the number of pucks scored in the majority. Example. Team 1 mostly scored 1 goal, team 2 mostly didn’t score any goals. So, in the majority, 1 goal was scored:
    • The bet “The number of implementations of the numerical majority is LESS THAN 1.5” is a win.
    • The bet “The number of realizations of the numerical majority is MORE THAN 1.5” is a loss.
  17. Bet “Total hat-tricks 0.5B” – only scored pucks are taken into account (passes by players are not considered in the hat-trick calculation).
  18. The “Most productive period” bet.
    • “Highest period – 1” – more goals were scored in the 1st period than in the 2nd or 3rd period.
    • “Highest scoring period – 2” – more goals were scored in the 2nd period than in the 1st or 3rd period.
    • “Highest scoring period is 3” – more goals are scored in the 3rd period than in the 1st or 2nd period.
    • “The most productive period is a tie” – at least in two periods the same number of pucks were scored.
  19. The bet “Winner in the match” is calculated according to the regulations of the tournament in which the match is held. For example, the bet on the match of the NHL regular tournament “Winner in the match” is calculated taking into account OT and shootouts. The “Winner of the match” bet on the match of the playoff series is calculated taking into account OT.
  20. Predictions for the number of two-minute deletions. A double minor penalty (“2+2”) counts for two removals. If a penalty is awarded at the same time as the final whistle in a period or in a match (20:00, 40:00, 60:00), it is taken into account in the period that has ended

LACROSSE

  1. Bets on lacrosse matches are accepted taking into account overtime.
  2. If a goal is scored at 9 min. 00 sec., then it is considered to be scored from the first to the ninth minute, if the goal is scored for 1 minute. 00 sec., it is considered that it is scored in the first minute.

RUGBY

  1. All bets are settled on the basis of the result after the end of the main time of the match (80 minutes of play, 2 halves of 40 minutes each). The bookmaker is not responsible for inaccuracies in the duration of matches. The data indicated in the line and live are indicative in nature. Check the rules of the game in official sources.
  2. Extra time and hitting streaks count only in advance or winner of the competition bets.
  3. For all bets to stand, at least 70% of the match must be played, unless the results of the bets have already been determined at the time the match is stopped.

SNOOKER

  1. Bets on the match. If the match is stopped, the player who has advanced to the next round is considered the winner if at least one frame has been completed.
  2. Frame bets, handicap bets and special bets. These bets are settled if the full number of frames required to decide the winner of the match are played. If, for any reason, a player is awarded a match before its completion, all frame bets, handicap bets and special bets will be settled at odds of “1”, unless the outcome of the bet is already determined.
  3. If in any frame one of the players was awarded a technical defeat, then in this frame odds and totals for this frame will be calculated with a coefficient of “1”.
  4. Bet “Who will pass next”. In the proposed pairs, it is necessary to name the player who will go further in the tournament grid. If both players have left the tournament, the best player will be considered the one who went further in the tournament grid; if both players are eliminated in the same round, the betting odds are taken as “1”. In case the player refuses to participate in the tournament before it starts, the winning rate for bets is taken equal to “1”.
  5. Bet “Total 100 series”. In this bet, it is necessary to determine that the player in one approach (without leaving the table) will score 100 or more points.
  6. Bet “The first layer is blue”. The bet will be settled as a win if the blue layer is knocked out first among the colored layers (yellow, green, brown, blue, pink, black).
  7. Jester Out. Who is the best according to the results of the tournament. Sequence of criteria: stage of elimination from the tournament; the number of frames won; total points

SQUASH

  1. If the match that has started was not completed for any reason (for example, one of the participants refuses to continue the game, disqualified), then the results that are clearly determined according to the format of the match at the time of its stoppage are accepted for settlement of bets (for example, the result of the first game, total of the first game, etc.). For all other bets, the payment is made with a winning coefficient equal to “1”.
  2. According to the decision of the organizers, the match can consist of three to five games and last up to three winning games.
  3. Each game lasts up to 11 points. The first player to score 11 points is the winner, unless the game is tied 10-10. In this case, the game continues until the score difference reaches two points. The player whose advantage will be two clear points is considered the winner.

TENNIS

  1. If, in a tennis match, one of the participants stops playing or is disqualified for any reason, all bets on the match are subject to a refund (calculation of bets with a coefficient of “1”), except for those that are clearly determined before the match is stopped. For example, a player refuses to continue the match after the score is 3-3 in the first set. Results: total 8.5 in the 1st set, handicap 3.5 in the 1st set, etc., are accepted for the settlement of the pair. Payout for 1st Set Total 9.5, 1st Set 2.5 Handicap, Set Win, Match Total 19.5, Match 4.5 Handicap, Match Win, etc. with a coefficient of “1”.
  2. In tennis matches, it is offered to play with odds on: a clear victory of the player in the match or in the set.
  3. If the match is interrupted, all bets remain valid until the end of the tournament.
  4. In doubles matches, if the composition of the pairs is specified, in case of replacement of at least one of the members of the pair, the winning coefficient will be equal to 1; if the composition is not specified, the rates remain valid.
  5. When calculating coupons, a tiebreaker is considered one game. If the decisive set was played according to the rules of a super tie-break (up to 10 points won), then the score in such a set is determined by the number of points played in it, for example, by a score of 2:1 (3:6; 7:6; 10 :8) the result of the match by games — 20:20.
  6. Bets on the number of aces and double faults are calculated as follows: events that are clearly defined before the match is stopped are accepted for coupon calculations. For all other pairs, payment is made with the coefficient “1”. If the refusal (disqualification) occurred before the start of the match, the coupons are subject to cancellation.
  7. “Tie-break in the match”. It must be determined whether the match will go to an extra game at the end of the set at 6-6 in games, except in the deciding set in tournaments where the game continues to a difference of two games. The super tie break is not counted.

VOLLEYBALL

  1. If a match starts but is not completed, all bets on that match will be settled at odds of “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  2. If the set was not completed, then those results that were clearly determined at the time of its stoppage are accepted for betting calculations. All others will be calculated with a factor of “1”. If the set was completed, but the match was not completed, then the bets on this set will be considered valid.
  3. Volleyball bets on ECV and Challenge Cup will be calculated taking into account the “golden” set, if such an event selection is offered (the “golden” set (up to 15 points) is assigned if the opponents at any stage of the Eurocups have the same number of points).
  4. Handicap and total for a volleyball match are indicated in points, with the exception of “set handicap” and “set total”.
  5. Rate “Account by lots”. In the line, the corresponding columns have headings: 3:0; 3:1 etc.
  6. For “Who is higher according to the results of the championship” bets, in case of failure of the teams from the group, priority is given to the occupied place (in the group), and then to the scored points.
  7. “Duration of the match” bet. It is necessary to determine whether the match will last more or less than the proposed value in minutes. It is determined from the total duration of all parts of the match according to the official protocol.
  8. “Race to three (five, etc.) points” bet. It is necessary to determine which of the participants of the match will be the first to score the specified number of points in the game. If one of the participants in the match for any reason refuses to continue the game before he or his opponent has scored the specified number of points, the bets are settled with the coefficient “1”.
  9. Bet “Leader after the number of points scored”. In this bet, you need to determine the position of the teams after a certain number of points played. Example. Bet “After 10 points P1”. Several options:
    • match score (6:4), 10 points drawn, 1st team leads — bet won.
    • the score of the match (3:7), 10 points were drawn, the 2nd team leads — the bet is lost.
    • the score of the match (5:5), 10 points were drawn, a draw — the bet was lost.
  10. Bet “Extra points”. In this bet you need to determine whether there will be extra points in the set. The bet “Extra points in the set – yes” will be calculated as a win if one of the teams wins after the score is 24:24.
  11. “Tie-break” bet. In this bet you need to determine whether there will be a 5 game (tie-break) in the game. The bet “Tiebreak – yes” will be calculated as a win if there was a 5th game (tiebreak) in the game.
  12. Bet “Total of the most productive period” (not including the 5th party). For example, “Total of the most productive period 47.5 M”, the score of the match (25:23,26:24,23:25,23:25,18:16) will be calculated as a loss.
  13. Bet “Total of the least productive period” (including the 5th party). For example, “Total of the least productive period 40.5 M”, the score of the match (25:23,26:24,23:25,23:25,18:16) will be calculated as a loss.

WATER POLO

  1. All bets are settled on the basis of the result after the end of the main time of the match (32 minutes of play, 4 periods of 8 minutes each). The bookmaker is not responsible for inaccuracies in the duration of matches. The data indicated in the line and live are indicative in nature. Check the rules of the game in official sources.
  2. Additional periods and 5-meter throw series are counted only in bets on the exit to the next round, on the winner of the competition, etc.
  3. In the event that a match starts but is not completed, all bets on that match will be settled at odds of “1”, except in situations where the results of the bets have already been determined at the time the match is stopped.
  4. A match is considered to have taken place if at least 30 minutes of the match have been played. In this case, all bets will be settled based on the results at the time the match was stopped.

TOTO “PYATNASHKA”. NUMBER OF GUESSED EVENTS.

  1. An option in TOTO is a set of results — one for each event. The results of the matches in the draw are indicated by the symbols “1” (win of the 1st team), “X” (draw) and “2” (win of the 2nd team).
  2. In each event, the Client can choose from one to three possible outcomes, while each resulting option is paid and calculated separately.
  3. Events are offered without odds. The winnings in TOTO are paid from the prize fund, which is formed by the Bookmaking Company independently. The prize fund is divided into seven winning categories:
    • guessed 15 results – 10% of the prize fund;
    • guessed 14 results — 10% of the prize fund;
    • guessed 13 results — 10% of the prize pool;
    • 12 results are guessed – 10% of the prize fund;
    • guessed 11 results — 10% of the prize fund;
    • guessed 10 results — 18% of the prize fund;
    • 9 results were guessed — 32% of the prize pool.
  4. One option participates in the distribution of the winnings for its category, as well as for all categories with fewer guesses (for example, if the option guesses 12 results, it also wins for 11, 10 and 9).
  5. A cumulative bonus based on the results of previous draws is also allocated to the winning category, where all the results are guessed correctly. The winnings for each option are determined by multiplying the winning coefficient by 1 ruble. bets on the amount of the bet, at the same time the winning coefficient is 1 rub. bet is determined by dividing the prize fund of this category by the amount of bets of correctly guessed options (that is, the larger the amount of the bet, the greater the win). If none of the options guessed the required number of results in any of the categories in the current draw, then the entire prize pool of that category is transferred to the accumulative bonus of the next draw. The bookmaker has the right to increase the bonus and set any minimum bet for each specific circulation.
  6. If an event is deemed not to have taken place, all outcomes of such event are deemed to be winning in all betting options. Bonus distribution in case of events that did not occur: 1 event did not occur – 35% of the bonus is distributed, 2 events did not occur – 20% of the bonus is distributed, 3 events did not occur – 10% of the bonus is distributed, 4 events did not occur – 5% of the bonus is distributed.
  7. If five or more events did not occur in the draw, it is considered not drawn and the amount of all bets is returned to the Clients.
  8. The administration reserves the right to use a part of the prize bonus in order to ensure the value of the winning coefficient by 1 ruble. rates not lower than 1.01.
  9. If 3 events did not occur in the draw, then the category “guessed 9 results” is not paid. Instead, the category “guessed 10 results” will receive 40% of the prize fund, the category “guessed 11 results” – 20%, the category “guessed 12 results” – 15%, the categories with 13 and 14 guessed results – 10% each, category “guessed 15 results” — 5%.
  10. If 4 events did not occur in the draw, then categories with 9 and 10 guessed results are not paid. Instead, the category “guessed 11 results” will receive 45% of the prize fund, the category “guessed 12 results” – 25%, the category “guessed 13 results” – 15%, the category “guessed 14 results” – 10%, the category ” 15 results were guessed” — 5%.
  11. In the case of receiving reliable information about the cancellation of any of the events before the start of the circulation, or in the event of errors in the provided events (wrong pairs of participants or incorrectly specified host), as well as in the event of force majeure, in particular technical failures , which may prevent all those who wish to place bets on the circulation in full, the administration has the right (but is not obliged) to declare the current circulation invalid, return all bets to the Clients and form a new circulation based on the canceled one.
  12. Bets are accepted before the start of the first event. Bets made after the start of the events are canceled and do not participate in the distribution of the prize pool.

CYBER SPORTS

  1. Counter-Strike: Global Offensive, League of Legends, Dota 2:
    1. “Bo1” / “Bo2” / “Bo3” etc. (English Best of 1 / Best of 2 / Best of 3 etc.) — match format. The numbers in abbreviation correspond to the number of cards provided in the match. The winner of the match is determined by the sum of the cards won:- Bo3 — 2 wins to win the match;- Bo5 — 3 wins to win the match, etc.
    2. The main building of the base. The team that first destroys the opponent’s main structure wins the game. Note. In League of Legends, the main structure of the base is the Nexus (English: Nexus), in Dota 2 – the Fortress (English: Ancient, slang. – “Throne”).
    3. In Counter-Strike: Global Offensive, in the event of a tie (15:15), an overtime period of 6 additional rounds is assigned. Victory in overtime is awarded to the team that first wins 4 rounds out of 6. In case of a tie (18:18), after the end of overtime, the next 6 additional rounds are assigned. The Prediction is calculated taking into account all the rounds played.
    4. Bets are based on additional rounds (overtime, etc.) unless otherwise stated. In case of a draw, bets are settled with the coefficient “1”.
    5. If a rejection (disqualification) occurred before the start of the match or a technical defeat was scored in the first card, the calculation is made with a coefficient equal to 1. If a rejection (disqualification) occurred in the match that has started, the bets are calculated as follows: those results that according to the format the conduct of the match is unambiguously determined at the time of its stoppage, accepted for betting calculations; bets on winning the match remain valid provided that the first card has been fully played; the team (player) that refused to continue the match or was disqualified is considered to have lost the match. For all other pairs, the payout is made with a coefficient of 1.
    6. The final match score is determined by the on-screen score recorded after the throne or nexus has fallen.
    7. If the match started with an advantage in the score of one of the teams on the basis of a technical decision or regulation, then all bets are canceled, except when information about this was indicated in the event.
    8. In Dota 2 and League of Legends, a map is considered to have occurred if there was a fall of the throne (Throne) or the nexus (Nexus) of one of the parties.
    9. A change in the number of players, as well as their replacement in the team composition (as a result of the “departure” of the player from the server, DDoS attack, etc.) are not grounds for canceling the bet.
    10. “First Blood” – you need to determine which of the teams will kill the opponent’s player first.
    11. “First Roshan” – you need to determine which of the teams will kill Roshan first.
    12. Bets “Dragon”, “Baron” or “Harold”. The bet will be played if the team that first destroyed the non-game creature specified in the name of the bet on the card is correctly specified. If neither team destroys the named non-game creature, bets on such events will be refunded.
    13. Pistol Round (English Pistol Round) is the first round of the game (in Counter-Strike: Global Offensive discipline), in which only pistols are available to players.
    14. The team that first destroys the enemy throne (nexus) is declared the winner regardless of the current Fragam score.
    15. “Card duration” – you need to determine whether the card will last more or less than the suggested value in minutes. For example, if the map ends at 37:00, the bet “Map duration over 37 minutes – Yes” wins. Bets on the total minutes of the duration of the card take into account the exact time of completion of the card. For example, if the map ended at 36:04, then the Prediction “Map duration over 36.5 minutes – Yes” will lose.
    16. For “Dota2”, “SC2” games, the handicap and total of the match are indicated in the cards, unless otherwise indicated in the Line.
      • For single-card CSGO games, odds and match totals are given in rounds, unless otherwise specified in the Line. For a game with 2 or more cards, the handicap and total of the match are indicated in the cards, unless otherwise indicated in the Line.
    17. If the map is replayed during the match, then all bets made after the start of the map (for “Dota2” after the start of the selection of heroes) are calculated with a coefficient of “1”.
    18. A change in the number of players, as well as their replacement in the team composition (due to the “departure” of the player from the server, DDoS attack, illness, etc.) are not grounds for cancellation of bets. The exception is the substitution of more than two players, in which case the calculation takes place with a coefficient of 1.
    19. In the event of a change in the format of the match (number of cards, rounds, etc.), bets are subject to cancellation.
    20. If for any reason the match was not completed or was interrupted and later resumed with a score of 0:0, then the bets that were accepted for such match are subject to a refund and will be settled at a coefficient of 1.
    21. Bets on specific cards are void if no rounds have been played on them.
    22. Kills made after the end of the round are considered to have been made during the round.
    23. The eSportsman’s victory in the Match and the victory of the team for which he plays are considered dependent events by the Bookmaking Company and cannot be combined in a pair of “express” type. In case of combining such events into an express coupon, it will be calculated with a coefficient of “1”.
  2. Valorant
    1. Total Frags is calculated by the number of destroyed players.
    2. The match is considered to have started after the first Frag in the Pistol Round.
    3. In the event of a tie (12:12), overtime lasting 2 additional rounds is assigned. Victory in overtime is awarded to the team that first wins 2 rounds out of 2. In case of a tie (13:13), after the end of overtime, the next 2 additional rounds are assigned. Bets are calculated taking into account all rounds played.
    4. In some cases, the final score in the match may be fixed as equal (tie) in accordance with the tournament regulations or by the decision of the refereeing panel.
    5. If, for any reason, one of the teams is unable to continue the game and is awarded a technical defeat on the card, while the card has started, but less than 12 rounds have been played, then all bets accepted on the cards and the match are subject to cancellation, except bets on the game positions If more than 12 rounds were played on the card, then the bets on the card are subject to settlement (the winning team is given points up to 13 (if the game was interrupted in overtime, then up to 14, 15, etc.)). The number of points of the losing team corresponds to the number recorded at the time the card was stopped.
    6. If the match is interrupted while the first card is being played, the bets accepted on the handicap and total cards in the match are subject to cancellation, and the bets on the victory in the match are settled in the usual way. The time of completion of the last round after which the event was suspended shall be deemed to be the end time of the match and all bets placed thereafter shall be void.
    7. In the event that a player cannot play a card, and at the same time the game on the card has not started (no Frag has been recorded), or the player has played less than half (the number of rounds played divided by the number of rounds played on the card), then the bets accepted on such a player are subject to cancellation.
    8. Bets on specific cards are void if no rounds have been played on them.
    9. Suicide (Suicide), as well as the killing by a player of a member of his team (Friendly kill) do not count towards Frags of the round.
    10. Kills made after the end of the round are considered to have been made during the round.

CYBER BASKETBALL

Cyberbasketball — broadcasts of a multiplayer game (basketball simulator).
All bets are settled after the actual end of the event.
Acceptance of bets on the match is carried out both before the start of the match and in Live. All cyber basketball matches are broadcast online.
All types and types of basketball bets are accepted on the interactive basketball match (NBA computer game). The calculation rules correspond to the rules for calculating basketball bets.

CYBER FOOTBALL

  1. Cyberfootball — broadcasts of a multiplayer game (football simulator).
  2. Bets are accepted on the Champions League and Europa League.
  3. All bets are settled after the actual end of the event.
  4. Football bets are accepted on the main time, unless otherwise stated.

All types and types of football bets are accepted on interactive football matches (computer games FIFA, eFootball). The calculation rules correspond to the rules for calculating football bets.

CYBER HOCKEY

  1. Cyberhockey – broadcasts of a multiplayer game (hockey simulator).
    1. All bets are settled after the actual end of the event.
    2. Bets are accepted for the main time, unless otherwise stated.
    3. All types and types of hockey bets are accepted on the interactive hockey match (NHL Computer Game). The calculation rules correspond to the rules for calculating hockey bets.
    4. Acceptance of bets on the match is carried out both before the start of the match and in Live. All cyber hockey matches are broadcast online.

MMA AND OTHER MARTIAL ARTS

  1. The start of the match is determined by the sound of the gong before the start of the first round.
  2. Calculation of rates is carried out on the basis of the official protocol.
  3. If the date or start time of the event is changed before the scheduled start time of the event, all coupons remain valid until the final result is determined or the fight is officially cancelled.
  4. If the competitor refuses to continue the fight after the gong has sounded until the start of the next round, or the fight is stopped in the interval between rounds, the fight will be considered finished in the previous round.
  5. If the decision on the result of the match cannot be made or the match is stopped without announcing the winner (No contest), all bets are subject to calculation with the coefficient “1”.
  6. If the fight format is changed, all bets are settled with the coefficient “1”, except for “Winner”. The whole match
  7. If the fight goes the full distance and the winner is determined by points, coupons placed on an early victory of the type “In which round will the fight end”, “In which round will the winner be determined” are calculated as a loss.
  8. When calculating coupons for the number of rounds “Total”, the concept of “Half” is used, which corresponds to the time of half a round – 2 minutes 30 seconds for mixed martial arts.
    • For example: if a round is 2 minutes 29 seconds or less, the round is not counted when calculating the total. If 2 minutes 31 seconds or more have passed, the round is counted when calculating the total. If exactly 2 minutes and 30 seconds have passed, the total is calculated with a coefficient of “1”.

The victory in the fight can be awarded by points, that is, by the decision of the judges, or it can be won by the fighter by one of the methods of early victory. A technical decision is a method of premature victory, when the fight has not gone the whole distance, at the same time one of the fighters cannot continue the fight and it is necessary to refer to the judges’ notes to determine the winner.

13. TOTALIZER

  1. A tote is a game of chance, in which participants (Clients) place bets on the outcome of the matches or their exact score, and the organizer of this game (the Bookmaker Company) collects money from these bets on the basis of these rules into the general pool before the start of the draw (matches), and after the end of the matches distributes the prize fund (part of the pool) among the participants who won.
  2. The totalizer participant is the Client.
  3. Bets on all matches of the tote are accepted at the main time of the game, unless otherwise agreed.
  4. Bets are accepted before the start of circulation. The start of the draw is the actual start time of the match that started in the draw first. At the same time, matches recognized as not taking place are not taken into account.
  5. The match is considered not to have taken place in the next draw:
    • if its result is not recorded 2 hours before the start of the next draw;
    • if it started before the end of bid acceptance for this circulation;
    • if it is recognized as such under these Rules.
  6. The more matches guessed in the winning bet, the more winning categories it participates in during the distribution of the prize fund.
  7. The cash amount of the paid coupon is divided equally among the bets of this coupon, and the winning bet receives a profit that is proportional to its share in the coupon, which is attributable to each of them.
  8. Jackpot is an additional win that is formed from the unplayed part of the prize pool of previous draws. The bookmaker can increase the amount of the Jackpot from its own funds.
  9. The order of formation of the prize fund, Jackpot and their distribution are determined by the Bookmaker company for each type of totalizer separately.
  10. The prize fund of any of the categories, as well as the Jackpot, are distributed among the winning bets strictly in proportion to their value – the larger the amount of the bet, the greater its winnings. Also, the size of the winnings depends on the number of guessed matches, as well as on the size of the draw pool and on the total monetary amount of the winning bets.
  11. Currencies for which minimum rates are published are allowed in the circulation of the totalizer. The minimum bids for the next circulation are fixed at the time of publication and do not change until the end of bidding.
  12. For convenience, the pool of bets made in different currencies is reduced to a single monetary equivalent, for which EUR is used. Recalculation is carried out according to the cross rates of the European Central Bank (and for currencies not quoted by it, according to the rate of the Central Bank of the Russian Federation) established at the time of the announcement of the totalizer.
  13. During the acceptance of bets on the website of the Bookmaker Company, you can view statistical information about already made bets, and immediately after the start of circulation, you can find out the final number of accepted bets, the amount of the pool and download a file containing a complete list of bets, which allows anyone to check the correctness of the calculation won
  14. For the calculation of winnings in different currencies, single payout coefficients are used, which are calculated based on the number of guessed results and are determined by the size of the pool in EUR, the monetary amount of the winning bets for each of the categories, as well as the size of the Jackpot.
  15. A win in the highest category means a win in all the lower ones.
  16. Regardless of the number of winning bets, the Bookmaker Company, as the organizer of the totalizer, guarantees a payout ratio of at least 1.1.
  17. In situations where the Rules of the Totalizer differ from the general Rules, the Rules of the Totalizer are applied during the conduct of the totalizer.

14. RESPONSIBLE GAME

  1. Gambling can have negative effects that can turn into an overwhelming and excessive desire to gamble and cause addiction.
  2. Gambling addiction is diagnosed as an impulse disorder, but at the same time it is a treatable emotional illness. Most people keep their gambling under control and are not at risk of gambling addiction. However, if gambling has taken up too much time in your life, you need to make sure that you are still in control of your game.
  3. The bookmaking company emphasizes that gambling is a pleasant way to spend time, not a way to make money.
  4. The bookmaker company cares about its Clients and strives to make the game process transparent, safe and controlled.
  5. Gambling addiction can have a negative impact on family relationships, work, academic performance, and can lead to bankruptcy or crime.
  6. By following the recommendations below, you will be able to better control the process of your game and reduce the risk of game addiction:
    • Gambling for fun only.
    • Before starting the game, set limits on the amount of time and money you intend to spend on gambling.
    • Only play for money you can afford to lose.
    • Don’t try to fight back after losing.
    • Avoid gambling if you are under the influence of alcohol or any other substance.
  7. You can control the time and expenses for gambling using the internal services of the Personal Account. You can view the entire history of previous bets, withdrawals and contributions, as well as the current balance, in the “Bet History” sections of the Personal Cabinet. There are several filters that allow you to perform a more specific search. Here you can see exactly what, when and how much you bet, won and lost.
  8. Questions for self-testing are listed below. You can use them to estimate how much time and money you spend on the game:
    • Have you ever been criticized for gambling?
    • Have you ever lied to hide the amount of money or time you spent gambling?
    • Do various fights, upsets, or frustrations make you want to play?
    • Do you play alone for a long time?
    • Are you missing work because of gambling?
    • Do you play to distract yourself from a boring life or to escape a depressed state?
    • Do you spend “game money” on other expenses with reluctance?
    • Have you lost interest in your family, friends or hobbies because of gambling?
    • After losing, do you feel the temptation to win back as soon as possible?
    • When you play and run out of money, do you feel frustrated and desperate and need to play again?
    • Do you play until you lose your last money?
    • Have you cheated, stolen or borrowed money just to have money to play or pay off gambling debts?
    • Are you depressed or anxious because of your addiction to gambling?
  9. If you answered “yes” to at least two of the above questions, we recommend that you contact specialized organizations that provide assistance in the fight against gaming addiction. You will find examples of such organizations in this section. All these organizations guarantee complete confidentiality.
  10. Appeal for help. If you need help and support with gambling, there are several organizations that offer advice and help:
    • GamCare is the leading official body providing support, advice and counseling for people with gambling addiction. Please call +44 808 8020 133 or visit www.gamcare.org.uk
    • Gambling Therapy offers telephone help and a forum for addicted gamblers around the world to discuss any problems they may have. www.gamblingtherapy.org
    • Gamblers Anonymous is a multinational society of women and men who have come together to somehow fight their own addiction and help other addicted gamblers. – www.gamblersanonymous.org.uk
    • BeGambleAware ® is managed and funded by an independent charity – the Responsible Gambling Trust, which operates under the name GambleAware. – www.begambleaware.org
    • The GamBlock organization provides services to individuals with gambling addictions by blocking access to gaming websites. – www.gamblock.com
  11. If you want to stop using the services of the Bookmaker Company and close your Personal Account, you need to contact the Support Service of the Bookmaker Company with a request to limit your access to the Personal Account for a certain time or on a permanent basis. If the term of the requested restriction is not specified, the Bookmaker Company will independently set the term of the restriction of access to the Personal account.
  12. If you are concerned about your gambling and, after considering the situation, you feel that you cannot control your gambling and play responsibly, there is a self-exclusion procedure.
  13. Self-exclusion is a procedure that involves you voluntarily setting a period of time during which you will not be able to use the services of the Bookmaker Company website and place bets. This period can be set for a period from 6 months to 5 years. There is also a possibility of self-exclusion on a permanent basis. If you decide to apply self-exclusion, please remember the following basic provisions:
    • You will not be able to deposit funds and place bets on the website of the Bookmaker Company during the period chosen by you.
    • The decision to self-exclude is made by you, but is binding on the Bookmaker within the provisions of these Responsible Gaming Rules. If after self-exclusion, before the end of the self-exclusion period, you change your mind and apply for the Services of the Bookmaker Company, then the Bookmaker Company will not be able to give you access to the Personal Account until the end of the self-exclusion period.
    • For your protection, so that you cannot use the services of the Bookmaker Company and defeat the addiction, during the self-exclusion period, the Bookmaker Company will monitor and close any other identified Personal Accounts relating to You and/or Personal Accounts to which You have gained access . The bookmaker shall not be liable for any financial losses incurred by individuals who have opened any accounts after they have self-excluded.
    • If you have a positive balance on your account, you will be able to withdraw funds even after self-exclusion.
    • The Bookmaker recommends you to update your contact details (address or phone number) in the Personal Account so that the Bookmaker can take protective measures against you opening new accounts with changed contact details. In the event that inaccurate or incomplete information was provided, or your data was not updated, the Bookmaker Company is not responsible for subsequent losses or other circumstances related to these actions.
    • If, after the end of the self-exclusion period, you decide to use the services of the Bookmaker Company again, the Bookmaker Company may, at its discretion, refuse to resume cooperation with you.
  14. The bookmaker company, being a socially responsible gaming organization, will make every effort to ensure that your request to close access to the Personal account/self-exclusion is fulfilled at the earliest opportunity. However, depending on the method of communication you have chosen with the Bookmaker Company, the execution of your request may take different time. In this regard, the Bookmaker Company is not responsible for any financial losses incurred by any party prior to the closure of the Personal Account or the entry into force of the self-exclusion period.
  15. Please remember that the closure of access to the Personal account/your self-exclusion will take effect only after you receive confirmation from our support service of the Bookmaker company. If you find that access to the Personal account has not been closed at your request or the self-exclusion has not taken effect, please contact our Bookmaker Company Support Service by phone immediately so that the matter is dealt with urgently.
  16. The bookmaker company reserves the right to collect statistics on the behavior of Clients and to conduct measures to identify Clients prone to addiction or addicted to gambling. Upon detection of such Clients, the Bookmaker Company may decide to restrict such Clients’ access to the services of the Bookmaker Company in order to protect the Client from addiction or prevent the emergence of gambling addiction.
  17. The bookmaking company does not allow minors to participate in gambling. The bookmaker does not advertise gambling games and services to minors or mentally vulnerable people.
  18. If the Client uses the same computer with a minor, the Client must be sure that the minor does not have access to logins, passwords and services of the Client’s Personal Account.

15. PRIVACY POLICY

  1. The Bookmaker Company will collect, store and process the personal information of the Clients obtained in the process of interaction with the services of the Bookmaker Company.
  2. By sending information to the Bookmaker Company, the Client confirms his consent to the use of the client’s personal data by the Bookmaker Company.
  3. Information and data about the Client, which the Bookmaker Company can collect, store and use:
    • Any information that the Client provides to the Bookmaker Company when filling out forms on the Bookmaker Company’s website or any other information that the Client provides to the Bookmaker Company through the site or by e-mail, including at the request of the Bookmaker Company.
    • Correspondence, whether via the website, e-mail, telephone, messengers, social media or other means of communication.
    • Details of payments made by Customers: transaction ID, date, amount, payment system. The bookmaker company does not store information on the Clients’ bank cards.
    • Detailed information about the Client’s visit to the Bookmaker’s website, including traffic data, location data, login and other data.
    • Customer identification data: includes first name, last name, username or similar identifier, date of birth and gender.
    • Contact Information: Includes billing address, email address, and phone numbers.
    • Technical data: includes information about Internet Protocol address (IP address), PC tag, web browser type and version, time zone and location settings, web browser plug-in versions and types, operating system, platform and other technologies on devices, which are used by the Client to access the website of the Bookmaker Company.
    • Advertising and Communication Data: includes information about the Customer’s preferences.
    • Any other information that can be obtained by the Bookmaker Company about the Client, including from independent sources of information.
  4. For the purpose of investigating cases of fraud and money laundering, the Bookmaker has the right to provide the information that the Bookmaker keeps about the Client, including personal data and betting history, to sports and other authorities, including the police, and specialized anti-money laundering services .
  5. The bookmaking company takes reasonably necessary actions to ensure accurate registration and reliable storage of Customer data. All personal information of Customers is destroyed when it is no longer necessary for its storage or as required by law.
  6. By using the services of the Bookmaker Company, the Client understands and agrees that the information provided by the Client about himself, as well as the actions of the Client on the website of the Bookmaker Company and its partners, may be subject to verification by third parties (independent organizations) that ensure safe and correct functioning of the system, storage and protection of data, compliance with the requirements of the Law.

16. COMPANY POLICY ON FIGHTING MONEY LAUNDERING AND INTERNATIONAL TERRORISM

  1. The bookmaker takes all appropriate measures to combat money laundering and the financing of international terrorism (AML Policy). The bookmaker company maintains a strong and principled position on the prevention of any kind of illegal activity, and is guided in its activities by the relevant legal acts and the internal policy of the bookmaker company.

17. LIST OF PROHIBITED TERRITORIES

The list of territories from which access to the services of the Bookmaking Company is prohibited on a permanent basis:

  1. Afghanistan
  2. Albania
  3. Algeria
  4. Angola
  5. Australia
  6. Bahamas
  7. Botswana
  8. Great Britain
  9. Cambodia
  10. Ecuador
  11. Ethiopia
  12. France
  13. Ghana
  14. Guyana
  15. Hong Kong
  16. Iran
  17. Iraq
  18. Israel
  19. Spain
  20. Italy
  21. Kuwait
  22. Laos
  23. Myanmar
  24. Namibia
  25. Nicaragua
  26. North Korea
  27. Panama
  28. Papua New Guinea
  29. Philippines
  30. Singapore
  31. Sudan
  32. Syria
  33. Taiwan
  34. Trinidad and Tobago
  35. Tunisia
  36. Uganda
  37. United States
  38. Yemen
  39. Zimbabwe

Special restrictions on some types of services:

  1. NetEnt does not permit NetEnt Casino Games to be supplied to any entity operating in any of the following jurisdictions (regardless of whether the NetEnt Casino Games are supplied by an entity in that jurisdiction) without the appropriate licenses. Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, France, Italy, Latvia, Lithuania, Mexico, Portugal, Romania, Spain, Sweden, Switzerland, Great Britain, United States of America.
  2. Blacklisted Territories – All NetEnt Casino games cannot be offered in the following territories: Afghanistan, Albania, Algeria, Angola, Australia, Bahamas, Botswana, Belgium, Bulgaria, Colombia, Croatia, Czech Republic, Denmark, Estonia, Ecuador, Ethiopia, France, Ghana, Guyana, Hong Kong, Italy, Iran, Iraq, Israel, Kuwait, Latvia, Lithuania, Mexico, Namibia, Nicaragua, North Korea, Pakistan, Panama, Philippines, Portugal, Romania, Singapore, Spain, Sweden, Sudan , Syria, Taiwan, Trinidad and Tobago, Tunisia, Uganda, United Kingdom, United States of America, Yemen, Zimbabwe.
  3. Territories blacklisted for branded games:

The following NetEnt branded games have some additional restrictions on adding to blacklisted territories:

Universal Monsters (Frankenstein, Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, The Creature from the Black Lagoon and The Invisible Man) – the game is only available in the following territories: Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Georgia , Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, France, Germany, Greece. Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, the Netherlands, Peru, Poland, Slovakia, Slovenia and Sweden.

Additional restrictions on access to certain games offered by the Bookmaker Company may be set by the manufacturers of such games for Customers from certain territories/with certain IP addresses.

The Bookmaker Company may set additional restrictions on access to the site and/or services of the Bookmaker Company from certain countries.

18. BONUS

  1. The bookmaker reserves the right to remove, add or change any bonus available on any Customer’s account. Any claimed and active bonus will not be removed by the Bookmaker under normal circumstances.
  2. Bonuses may be subject to wagering requirements. These requirements will be reflected accordingly before the Customer decides to use the bonus. Withdrawal of funds will be possible only for the real money balance, the bonus money balance will be lost during the withdrawal. The bookmaker independently selects and sets the wagering requirements for the Services.
  3. Bonuses can be claimed once per Customer account, per household, per address, per mobile phone, per shared computer and per shared IP address. Risk-free bets on any games or similar bonus services do not count towards wagering requirements. Winnings from free spins are added to your real money balance.
  4. The maximum amount of money that can be won when using bonus funds may be limited by the Bookmaker. The bookmaker can introduce restrictions on the maximum and minimum bet in the presence of an active bonus. Violation of the limits will result in cancellation of the bid.
  5. The bookmaker reserves the right to impose different restrictions on bonuses in different countries where the Clients may reside. The bookmaker also reserves the right to offer certain bonuses to individual Clients or groups of Clients, as well as to terminate the provision of bonuses, change the terms of granting bonuses or the terms of using bonuses without giving reasons and/or compensation in any form.
  6. If the Client or a group of Clients abuse bonuses, the Bookmaker has the right to cancel any winnings and close the account of the Client or group of Clients.
  7. Information about bonus programs (permanent, seasonal, temporary, special), promotions and other activities is posted on the website of the Bookmaking Company. For certain bonus programs, separate rules for using such bonus programs may be formulated (such rules will be posted on the website of the Bookmaker Company).
  1. Accessing or using the site or any Services through the site may be illegal for some or all residents or persons located in certain countries. The Bookmaker Company does not aim to provide Services and access to the site in countries and territories where the Services of the Bookmaker Company may be considered an illegal activity. The fact that the site is available in any such country/territory or is displayed in the official language of any such country should not be considered as an assurance or guarantee as to the legality of accessing and using the site, the legality of making deposits, placing bets, receiving winnings. The availability of the site does not constitute an offer or invitation by the Bookmaker to use the services of the site or the Services of the Bookmaker in any jurisdiction in which such activity is prohibited by law.
  2. The Customer is responsible for compliance with the law applicable in the location where the Customer is located.
  3. If the Bookmaker Company becomes aware that the Client resides in a country where the use of the Site and Services of the Bookmaker Company is illegal, or the Client uses the Site from a country where the use of the Site is illegal, the Bookmaker Company has the right to immediately close the account of such a Client.

20. SOFTWARE

  1. In order to use the Bookmaker Services, the Client may need to download and install software provided by third parties on the Client’s personal device used to access the Bookmaker Services (“Software”). The Software may include, but is not limited to: mobile applications, downloadable products of the Bookmaker, and any advertising, marketing and/or supporting applications, products and software.
  2. Customer may be required to enter into a separate agreement with the owner or licensor of such Software regarding Customer’s use thereof (“Third Party Software Agreement”). In the event of any inconsistency between these Terms and any Third Party Software Agreement, these Terms will control.
  3. Customer is responsible for ensuring that any Software is loaded onto Customer’s device in a manner compatible with Customer’s particular device configuration. For the avoidance of doubt, the Bookmaker shall not be liable in the event that improper downloading of any Software adversely affects the operation of the Customer’s device.
  4. In the event of problems with the software or hardware used by the Bookmaker to provide the Services, the Bookmaker will take all reasonable measures to eliminate the problem as soon as possible. In those situations where such problems lead to the interruption of the provision of the Services in circumstances where the provision of the Services cannot be resumed from the position when the provision of the Services was interrupted, the Bookmaking Company will take reasonable measures to treat the Customers fairly.

21. INTELLECTUAL PROPERTY

  1. All site design, text, graphics, music, sound, photographs, video, their selection and arrangement, software compilations, underlying source code, software and all other materials forming part of the Services are subject to copyright and other rights properties that either belong to the Bookmaking Company or are used under license from third-party rights holders.
  2. Under no circumstances does the use of the Services give the Client any intellectual property rights (for example, copyright, know-how or trademarks) belonging to the Bookmaker Company or any third party, except for rights to personal, non-exclusive, non- alienated use of such intellectual property in the process of using the Services in accordance with these Rules.
  3. The customer is not granted any rights to use or reproduce any trademarks or logos that appear on the site.
  4. The customer must not himself and must not allow any other person to copy, store, publish, rent, license, sell, distribute, modify, add, remove or interfere with the site or any part of it in any way, directly or indirectly disrupt the operation of the site or modify it.

22. MAIN SOURCES OF INFORMATION

Basketball:

Football:

Volleyball:

Handball:

Hockey:

Other: